Wily Castle (ワイリー城) is Dr. Wily's fortress in Mega Man 7, where Mega Man will go after defeating the eight Robot Masters. As with previous Mega Man games, Wily Castle consists of four parts, each part being a stage Mega Man must go through. The final part of the fortress ends with a battle between Mega Man and Dr. Wily.
Stage 1[]
Wily Stage 1
The first section is the main entrance to the castle hall, first entering via an open drawbridge in the middle of night. The unique gimmick of this stage contains platforms similar to the ones found in the Guts Man Stage and Crash Man Stage, spinning whenever they reached a dotted part of their travel path to knock Mega Man off. These platforms and certain glass tiles are special weight-sensitive surfaces that turn off the lights when Mega Man stands on them, making it trickier to see and tasking the player with remembering the layouts just before the lights go away.
A short battle with Bass occurs over halfway through the stage, followed by Guts Man G.
Enemies[]
| Image | Enemy |
|---|---|
| Guts Man G (boss 2) | |
| Bass (boss 1) | |
| Tsuranattori | |
| Frisk Cannon | |
| Kaminari Kogoro | |
| DeluPipi | |
| Copipi | |
| Boufooh | |
| Trio the Wheel | |
| Tripropellan | |
| Gobots | |
| Gockroach S | |
| "Gockroach S Nest" |
Valuable Goodies to look out for:
Bolts: A total of 8 Bolts (1 large) can be found and collected within this stage.
1-UP: At the end the section with spotlights hanging overhead, this goodie is in a high up area and can only be obtained from the left side. To get it, use Rush Jet left of the pit and steer up so Mega Man can reach the higher area.
E-Tank: In the room just before Bass's arena, on an upper platform with spikes overhead. Mega Man should use Super Adapter to do a jetpack jump, but time it carefully so Mega Man lands on the platform and not crash into the spikes overhead. After that, he just needs to slide to grab this goodie.
Stage 2[]
Wily Stage 2
The second stage has turtle statues adorning the walls, hinting at the boss of this stage. The area starts off as a combat stage, inhabited by lots of Sniper Joes, True Shield Attackers, and some throwback enemies like Bomb Sleigh. Conveyor belts are also introduced in this stage. Halfway through, Mega Man will battle with Bass again, this time with Bass combining with Treble to become Super Bass.
After this, Mega Man navigates through several familiar hazards: there's a room lined with springs from Spring Man's stage on the wall, and later on, the flame jets from Turbo Man's stage return in a big vertical room, now tasking Mega Man with climbing among them precariously.
Gamerizer is the boss of this stage.
Enemies[]
| Image | Enemy |
|---|---|
| Gamerizer (boss 2) | |
| Super Bass (boss 1) | |
| Driver Cannon | |
| Bomb Sleigh | |
| True Shield Attacker | |
| Sniper Joe 01 | |
| Trio the Wheel | |
| Kerone | |
| Spiral Gabyoall | |
| Batton M48 | |
| Tripropellan |
Valuable goodies to look out for:
Bolts: A total of 8 Bolts (1 large) can be found and collected within this stage.
E-Tank: The first room has the only bottomless pit in the entire stage. However, underneath the platform above this pit is actually a floor hidden below the screen (one pixel of it is visible in the SNES version, but it's completely invisible in Legacy Collection 2). Jump to that hidden floor and walk back the foreground's support beam to grab the top-secret goodie.
1-UP: In plain sight, in the room with many Sniper Joe 01s.
Stage 3[]
Wily Stage 3
The third stage brings back a few gimmicks and has some of the tightest platforming in the entire game. The first returning gimmick is the spotlight from Cloud Man's stage, navigating invisible glass platforms. There is no way to completely reveal them like in that stage, so you have to brave it out. Conveyor belts come back in two rooms, with the first room containing an impossible jump that can only be cleared using Super Adapter or other Rush utilities. Next is a section featuring a new variant of Count Bomb NEOs unique to this stage. Unlike the ones in Burst Man's stage, these ones move forward when first stepped on, but still tick down to 0 and explode. After that section, there is a split path, each featuring different obstacles rewards.
- The bottom path goes underwater, starting off with a spike drop using a free vertical scrolling camera (to be 100% safe, hug the left wall just before it goes away then don't move, you will always be safe). From here, there's a few enemies followed by a familiar mid-boss. Just like before, defeating this mid-boss turns the water into purple ooze that lifts Mega Man up, now tasking him with avoiding the spikes as he ascends (and one particularly nasty trap that lures him in a "bucket" of spikes for a cheap kill).
- The top path has one large spike gap to cross. After this is a long series of Appearing Blocks, all entirely over spikes. Without any utilities, this is one of the most difficult Appearing Block patterns in the entire series, but the reward makes it absolutely worth it.
HannyaNED² is the boss of this stage.
Enemies[]
| Image | Enemy |
|---|---|
| HannyaNED² (boss) | |
| Kanigance (optional sub-boss) (If Mega Man takes the bottom path.) | |
| Frisk Cannon | |
| Sniper Joe 01 | |
| Metall FX | |
| Tsuranattori | |
| Spiral Gabyoall | |
| Tripropellan | |
| True Shield Attacker | |
| Coil'n | |
| Count Bomb NEO (unique) | |
| Swim Metall DX (bottom path) | |
| Stegorus (top path) |
Valuable goodies to look out for:
Bolts: A total of 16 Bolts (2 large) can be found and collected within this stage.
1-UP: The first 1-UP is in plain sight on an upper platform that can only be reached with utilities, and on top of that, is guarded by a Spiral Gabyoall.
1-UP: The second 1-UP is also in plain sight, in the area with Count Bomb NEOs. No utilities are needed, just platform up there.
1-UP: The third 1-UP is only available on the lower path, right after the spike drop. It is high up on the left, and even with the underwater physics, Rush is needed to get up there.
E-Tank: After the purple ooze of the lower path, there is a platform patrolled by a Spiral Gabyoall. Normally you want to avoid the enemy, but wait it out and the enemy will leave the screen on its own. Get up to its platform and slide forward, immediately netting you this goodie. If you slide under the Spiral Gabyoall instead, you will miss out on this goodie.
E-Tank, W-Tank, and S-Tank: At the end of the upper path, on an upper platform past the Appearing Blocks. A big jackpot, featuring the only S-Tank in the game (excluding purchase from the shop). The W-Tank is also one of two in the game.
Stage 4[]
Wily Stage 4
A very short stage with a few goodies before Mega Man has to refight the eight Robot Masters. The placements are:
- Freeze Man | Slash Man
- Junk Man | Cloud Man
- Turbo Man | Spring Man
- Shade Man | Burst Man
The game's final boss is a two-phase battle against Wily Machine 7 and the infamous Wily Capsule.
Enemies[]
| Image | Enemy |
|---|---|
![]() |
Wily Capsule (final boss, phase 2) |
![]() |
Wily Machine 7 (final boss, phase 1) |
| "Skull-Ton" (from Wily Machine 7) | |
| Boss Rush |
Valuable goodies to look out for:
Bolts: A total of 48 Bolts (6 large) can be found and collected within this stage.
W-Tank: Hug left on the first drop to grab it immediately.
1-UP: From the W-Tank, slide jump rightwards and you will pick this one up pretty easily.
Other Media[]
Wily Castle appeared in the Rockman 7 manga, where it is hidden inside an inactive volcano. Like the game, Mega Man invades the fortress and fights against several robots before finding Dr. Wily.
Gallery[]
See also[]
Trivia[]
- Humorously enough, the placement of the six big bolts in Wily Stage 4 assumes the player will Game Over if they are to be used, as since this is the last stage in the game, the only way to access the shop is to Game Over and return to the stage select.



































