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MMKB

This is a list of all the stages and their enemies from Wily Castle (ワイリー城) in Mega Man 9.

Wily Stage 1[]

Wily Stage 1 starts outside on a purple and blue sunset, and Mega Man (or Proto Man) is situated on rock covered by industrial steel, indicating that Wily's presence is near. The player starts by fighting many enemies on the terrain covered in pits in a section reminiscent of Concrete Man's stage before facing a new large enemy, the Kakinbatank, and finding a new gimmick, platforms with propellers that need usage of the Tornado Hold to move upward. The player will traverse through a couple more sections of those platforms, gradually getting higher as the sky turns to black and lightning shifts in the clouds. After beating the mid-boss, the Changkey Dragon, the player will face many sections of the "magma beams", needing to use Concrete Shot to elevate himself. A couple more sections of reused gimmicks will lead the player to the boss gate.

On Superhero Mode, there are many more Kakinbatanks along with Ballonboos and Scissascissors appearing.

Enemies[]

Image Enemy
Spike Pushers (boss)
Changkey Dragon (sub-boss)
Jump Roller (Normal and Hero Mode)
Hoohoo
Scissascissor (Superhero Mode)
Detarnayappa
Kakinbatank
Bombomboy
Ballonboo (Superhero Mode)
Camouflametall (Superhero Mode)
Telly X

​Wily Stage 2[]

Wily Stage 2 sets the player inside the fortress, with a green gilded background and grey mechanical walls setting the feel of a robust factory. The player will start by climbing ladders and traversing a long section of Petit Devils and Machine Gun Joes amongst a hallway of "laser crates" and spikes. He will then be introduced to a new gimmick, the Illusian and the fake blocks it creates that he can fall through. After going through a couple of sections of Illusians, there is the mid-boss, Hanabiran, followed by an underwater section that goes through another long hallway with spikes, laser crates, and Tropishes that must be avoided to get back up to the surface. Climbing up a long ladder filled with enemies leads to a final fight with the Big Stomper before making it to the boss gate.

Enemies[]

Image Enemy
Mega Mech Shark (boss)
Hanabiran (sub-boss)
Metall β
Camouflametall (Superhero Mode)
Smaplar
Petit Devil Green
Petit Devil Yellow (Hero and Superhero Mode)
Machine Gun Joe
Illusian
Octone
Okosutobon
Tropish
Adamski
Sakrets
Big Stomper

​Wily Stage 3[]

Wily Stage 3 is set even deeper inside of the fortress, in a stage mainly open-space and filled with anti-gravity rooms, needing to shoot to traverse left and right while constantly moving upward. The player starts in a hallway with a couple of Big Stompers that lead into the first anti-gravity room filled with Petit Devils before reaching the top and going through a hallway filled with spikes. The player then goes down a spiky drop and goes through a tight corridor filled with Machine Gun Joes before making it to the next anti-gravity room with spikes spread around. Another spiky corridor filled with enemies and pits will lead to the boss gate.

Enemies[]

Image Enemy
Twin Devil (boss)
Big Stomper
Petit Devil Green
Petit Devil Yellow
Diarn
Shield Attacker RX
Machine Gun Joe
Bunby Catcher (Blue ones are only in Normal Mode)
Mega Man Proto Man Camouflametall (Normal and Superhero Mode)
Metall β
Classical Cannon

​Wily Stage 4[]

Wily Stage 4 starts in a room full of small Weapon Energies before dropping down to a section with laser blocks that can only be passed through by using Concrete Shot to block the laser from passing through. This section with also be filled with Metall βs and more small pickups that can be used to recharge Concrete Shot or other Special Weapons for the incoming Boss Rush. Immediately following the Boss Rush, a new teleporter will appear, leading to Wily Machine 9.

Enemies[]

Image Enemy
Wily Capsule (final boss)
Wily Machine 9 (boss)
Concrete Man Tornado Man Splash Woman Plug Man
Jewel Man Hornet Man Magma Man Galaxy Man
Boss Rush
Metall β (Normal and Hero Mode)
Camouflametall (Hero and Superhero Mode)

Gallery[]