Wily Machine (ワイリーマシン Wairī Mashin, written as "ワイリーマシーン" in some sources) is the name of the machines that Dr. Wily uses in the end of most games from the original Mega Man series. Most of them have Wily's flying saucer on them and have two forms of attack, with the second form's weak point being the cockpit and Dr. Wily himself. Starting with Mega Man 4, the Wily Machines have been followed up by an escape pod, named the Wily Capsule. Also, starting with Mega Man 4, Wily Machines have had an unmistakable skull motif.
Main series[]
Wily Machine 1[]
Wily Machine 1 (ワイリーマシン1号 Wairī Mashin 1 Gō) is the first Wily Machine created by Dr. Wily and the final boss from the games Mega Man and Mega Man Powered Up.
Wily Machine 2[]
Wily Machine 2 (ワイリーマシン2号 Wairī Mashin 2 Gō) is the second Wily Machine created by Dr. Wily. It is the penultimate boss from Mega Man 2.
Wily Machine 3[]
Wily Machine 3 (ワイリーマシン3号 Wairī Mashin 3 Gō), also called the Pinbot in the NES Game Atlas, is the third Wily Machine, and the first to move by walking instead of being an aerial machine. It is the penultimate boss from Mega Man 3.
Wily Machine 4[]
Wily Machine 4 is the Wily Machine used by Wily in Mega Man 4. It is the first Wily Machine with a skull motif.
Wily Machine 5[]
The Wily Machine 5 (ワイリーマシン5号 Wairī Mashin 5 Gō)[1] is a giant skull tank in Mega Man 5. Unlike other Wily Machines, this one doesn't have a second phase, due to a wiring mistake made by Wily. In addition to this machine, Wily is driving another machine, the Wily Press in the Wily Stage 3.
Wily Machine 6[]
Wily Machine 6 is the machine used by Wily in Mega Man 6. It is a spiked machine based on the Wily Press from Mega Man 5.
Wily Machine 7[]
Wily Machine 7 (ワイリーマシン7号 Wairī Mashin 7 Gō) is the machine used by Dr. Wily at the end of Mega Man 7. It is a giant walking skull.
Wily Machine 8[]
Wily Machine 8 (ワイリーマシン8号 Wairī Mashin 8 Gō) is the machine used by Dr. Wily at the end of Mega Man 8, a flying machine.
Wily Machine (Mega Man & Bass)[]
The Wily Machine and Wily Capsule from Mega Man & Bass look similar to Wily Machine 8, but the design and attacks are slightly different.
Wily Machine 9[]
The Wily Machine 9 from Mega Man 9 is a dinosaur-like mecha with a horned skull.
Wily Machine 10[]
The Wily Machine 10[note 1] is the penultimate boss in Mega Man 10, a flying machine with a skull wearing a large bicorne.
In the first phase, the Wily Machine attacks by launching huge missiles at two vertical levels in addition to firing small homing missiles. The large missiles can be jumped on as a platform by the player to reach the skull itself. After destroying the skull, Wily will be visible and its attack pattern changes. It is weak to Solar Blaze.
In the second phase, the Wily Machine flies around at the top of the screen and fires spheres that can paralyze the player. After a while, it will fire two electric balls that move to the floor and ceiling, creating an electric line between them and that moves. The only way to avoid this is to move under the machine's lower jaw. It is weak to Water Shield.
Wily Machine 11[]
Wily Machine 11 is the final boss from Mega Man 11. Its first form appears as a quadcopter sporting gear propellers, a skull casing, and a set of missile launchers. After this form is destroyed, Wily Machine 11 takes on a smaller form that resembles a Wily Capsule.
Other games[]
Wily Machine I[]
The Wily Machine I, known as Wily Machine World 1 (ワイリーマシン・ワールド1号 Wairī Mashin Wārudo 1 Gō), in Japan, is the last boss from Mega Man: Dr. Wily's Revenge. It's a large stationary machine based on Dr. Wily's head, having several appendages to attack Mega Man with.
Wily Machine II[]
The Wily Machine II, known as Wily Machine World 2 (ワイリーマシン・ワールド2号 Wairī Mashin Wārudo 2 Gō) in Japan, is the Wily Machine from Mega Man II.
Wily Machine (Mega Man III)[]
The Wily Machine from Mega Man III is the final boss of the game, fought at the end of the Wily Station and is simply referred to as the Wily Machine in the credits.
Wily Machine (Mega Man: The Power Battle)[]
The Wily Machine in Mega Man: The Power Battle is a giant floating machine comprised of 3 skull-like parts. It can be damaged in the torso or the bottom.
Wily Machine (Mega Man 2: The Power Fighters)[]
The Wily Machine in Mega Man 2: The Power Fighters is a gigantic floating skull.
Wily Machine α[]
The Wily Machine α (威利機器α), also named as Dr. Wily Robot in the database and Dr. Wily Capsule in the stage intro, is the penultimate boss from Rockman Strategy, fought at Wily's laboratory in Saudi Arabia, where it is protected by Flame Man, Frost Man, Spark Man, and Metal Man. His element is "Neutral".
Wily Machine 25[]
Wily Machine 25 (ワイリーマシン25号 Wairī Mashin 25 Gō) is a Wily Machine present as the Fever Attack of the Mega Man villains that appeared in events from the game Otoranger. It is apparently numbered after the 25th anniversary of the Mega Man franchise, although the first event occurred during its 26th anniversary in December 2013.
Similar machines[]
Other giant machines piloted by Dr. Wily, but not called the "Wily Machine" or unnamed.
- Gamma - A giant robot constructed by Dr. Light and Dr. Wily in Mega Man 3.
- Wily Press - A machine in Mega Man 5.
- Wily Robo Iron Golem - A giant robot in Mega Man IV.
- Brain Crusher - A stationary machine in Mega Man V, misnamed as Wily Machine in the Rockman Carddass #204.
- CRORQ - A supercomputer in the DOS Mega Man.
- The unnamed final boss in Mega Man: The Wily Wars.
- The unnamed final boss in the Mega Man Rush Marine.
- The unnamed final boss in the Rockman 20XX: Tatakae! Team Shachi, it's a giant Mega Man piloted by Wily AI.
- Egg-Wily Machine X - A robot built by the combined efforts of Dr. Wily and Dr. Eggman during the events of the Worlds Collide storyline.
Mega Man 3: The Robots are Revolting[]
The unnamed final boss in the DOS Mega Man 3, nicknamed "Wily Machine", "Nuclear Room" or "Reactor Room", is fought at Wily's fortress, where it is protected by Bit Man, Shark Man, Wave Man, Oil Man, Blade Man, Torch Man and CRORQ.
See also[]
Notes[]
- ↑ The Wily Machine from Mega Man 10 was only refered as a "Wily Machine" in official sources, but as the one from Mega Man 11 is named Wily Machine 11, it is assumed that it follows the naming pattern, thus being Wily Machine 10.
References[]
- ↑ Rockman & Rockman X Daizukan page 82
Mega Man 3 (DOS) | |
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Robot Masters/Bosses | |
Bit Man • Blade Man • Oil Man • Shark Man • Wave Man • Torch Man • CRORQ • Dr. Wily | |
Mega Man's Weapons | |
Mega Buster • Bit Cannon • Blade Launcher • Oil Stream • Shark Boomerang • Water Shooter • Torch Arm | |
Items | |
Extra Life • Energy Pellet • Weapon Energy • Energy Tank | |
Miscellaneous | |
Spikes • "Acid" • Enemies (Met • Sniper Joe) • Mega Man 3 (PC) Damage Data Chart |
Rockman Strategy | |
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Characters | |
Mega Man • Beat • Rush • Dr. Light • Roll Proto Man • Duo • Auto • Eddie • Fan • Dr. Wily | |
Bosses | |
Aries • Taurus • Gemini • Cancer • Leo • Virgo Libra • Scorpio • Sagittarius • Capricorn • Aquarius • Pisces Bass • Treble • Apollo • Luna • Wily Machine α • Wily Capsule α | |
Robot Masters | |
Fire Man • Cut Man• Bomb Man • Flame Man • Ice Man • Frost Man Guts Man • Metal Man • Elec Man • Spark Man • Cloud Man • Heat Man Napalm Man • Bubble Man • Freeze Man • Hard Man • Yamato Man • Tomahawk Man Pharaoh Man • Burst Man • Dive Man • Aqua Man • Stone Man • Astro Man Knight Man •Sword Man •Skull Man | |
Miscellaneous | |
Characters and Enemies • Screws • Dr. Light's Laboratory • Items • Script |