
Wily Station from Mega Man III
Wily Station (ワイリーステーション Wairī Sutēshon) is the final stage from Mega Man III.
When Mega Man defeats Punk in the Wily Castle, he goes off after Dr. Wily, who has retreated to this Wily Station in the middle of the ocean. Mega Man starts near the top of the station and works his way down to the basement. Eventually, Mega Man encounters Wily in his new Wily Machine and defeats him, which causes the Wily Station to collapse.
Stage[]
The final stage is also the longest stage in the game by a long shot, so be ready for a long haul. Several of the enemies found throughout the game return here to challenge Mega Man, across many different points of the stage. However, with Mega Man having acquired Punk's weapon, the Screw Crusher, most enemies will go down in 2 hits or less to it.
The stage also brings back several gimmicks, such as two red dropping platforms and a single Count Bomb. Shortly after the first one, there is a spike-covered tunnel that can only be crossed with Rush Jet, but as Rush Jet cannot move up or down in this game, it needs to be set up at just the right spot in order to fly through. One particularly tall climb brings back the Ladder Presses, which had only appeared once in Snake Man's stage by this point. After the climb, there is one scrap dispenser from Spark Man's stage. Shortly after, the ceiling presses from Dust Man's stage return to shift up and down in one room, but there's also the addition of spikes moving up and down from below, ready to catch Mega Man by surprise if he's not careful.
Eventually, Mega Man will reach a boss room and have to fight Giant Suzy in a rematch before going onwards. The final room has a single boulder dispenser from Drill Man's stage, just before the boss gate. The stage's second boss is Wily Machine, the final boss of the game.
Enemies[]
Image | Enemy |
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Wily Machine (final boss) |
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Giant Suzy (boss) (rematch) |
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Skeleton Joe |
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Skullmet |
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Pakatto 24 |
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Shield Attacker |
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Battonton |
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Super Ball Machine Jr. |
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Elec'n |
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Parasyu |
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Hologran |
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Walking Bomb |
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Ladder Press |
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Hammer Joe |
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Up'n'Down |
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"Scrap" |
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Gachappon |
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Metall EX |
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Mechakkero |
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Dada |
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Count Bomb |
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Pickelman Dada |
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Metall (unique) |
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Garyoby |
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Jumbig |
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"Boulder" |
Items[]
Valuable pickups to look out for:
E-Tank: In the next room after the Count Bomb jump, this pickup rests along with a small health pickup on a high up platform. It is protected by a breakable wall that only Drill Bomb can destroy. Once that is taken care of, use Rush to reach the pickups.
Eddie: Appears immediately after the E-Tank room. The only thing in this room is Eddie, who will randomly provide a big health energy, a big weapon energy, a 1-UP, or an E-Tank. Due to dropping down from above and onto a small platform, it is much harder to cheese Eddie into giving you what you want than in Drill Man's Stage, as the only way to reset him is to use Rush Coil on the small platform to bounce up and reset the room via transition.
Other media[]
The Wily Station appeared in the Rockman World 3 manga.
Gallery[]
Trivia[]
- The second Special Stage from Mega Man 10 resembles this Wily Station.
See also[]