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WilyStationW4

Wily Station from Mega Man IV

Wily Station (ワイリーステーション Wairī Sutēshon) is a giant mobile fortress used by Dr. Wily in Mega Man IV. This Wily Station is divided into two short intermission stages, each with at least one boss.

First stage[]

The first stage becomes accessible after Mega Man defeats the first four Robot Masters (the ones from Mega Man 4). In a cutscene, Dr. Wily uses his UFO to retreat inside a forest, and rises up the Wily Station to attack. Mega Man fights from afar, dodges missiles, and shoots down the main cannons. From there, he teleports onto the station and becomes controllable.

The first stage starts off with a boss fight against the unnamed "Satellite Cannon." Mega Man destroys the boss and directly invades the station. The only obstacles here are objects resembling stationary missiles. They are stacked up together and can be touched or stood on without harm. They do block Mega Man's path, so he will have to shoot them, which causes them to explode. At the end, a short cutscene plays, transitioning into the first battle with the third Mega Man Killer, Ballade. After the battle, Ballade retreats and Mega Man gains access to the second Stage Select, to face the second wave of Robot Masters (the ones from Mega Man 5).

Enemies[]

Image Enemy
Ballade (boss 2)
"Satellite Cannon" (boss 1)

Items[]

There are no valuable pickups to speak of, not even regular pickups.

Stage Select Screen[]

Stage Select screen
Stage Select screen

The stages for Stone Man, Charge Man, Napalm Man, and Crystal Man in this game are accessed through teleporters in the Wily Station, and they are chosen from the second Stage Select Screen.

Second stage[]

The second Wily Station stage becomes accessible after Mega Man defeats the second four Robot Masters and collects the W-I-L-Y Plates on their stages. Mega Man enters the Wily Station without a cutscene this time. What follows is a short stage, with only a couple of enemies and a gimmick unique to this stage: pods that try to pull Mega Man in towards them, their strength determined by how far away Mega Man is. They can be disabled for a short period of time by shooting them. At the end of the stage, Mega Man fights Ballade again, though Ballade changes his appearance and becomes slightly more difficult.

After Ballade's defeat, Mega Man takes his Special Weapon, the Ballade Cracker. After the battle, however, the Wily Station starts to self-destructs and Mega Man has to make his escape before he can safely teleport out. The rest of this stage brings back the stationary missiles from before, though in addition to having a timer, they are placed in more precarious spots, including over pits. Not only does Mega Man have to be cautious with clearing the path, but it also provides an opportunity to use Ballade Cracker and Pharaoh Shot. Both of these weapons can aim diagonally, but the former's explosion can clear many missiles at once.

After the Wily Station shuts down, Dr. Wily escapes to the Wily Battleship and Mega Man follows him.

Enemies[]

Image Enemy
Ballade (boss)
Minoan

Items[]

Valuable pickups to look out for:

  • P-Chips: A total of 10 P-Chips (1 large and 1 small) can be found and collected within this stage.
  • E-Tank: In plain sight, use Rush Coil to reach it.
  • 1-UP: Just before the boss gate, placed inside a wall. Use Ring Boomerang to nab it.


Gallery[]

Trivia[]

  • This Wily Station was named Wily Tank in the back of the game's North American box.
  • The third Special Stage from Mega Man 10 resembles this Wily Station.

See also[]


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