- "There are countless Mavericks who've suffered defeat at your hands. Now, somehow they've reappeared and are causing havoc! Prepare yourself, X!"
- ―X Challenge, Mega Man X Legacy Collection
X Challenge is a mode exclusive to the Mega Man X Legacy Collection and Mega Man X Legacy Collection 2 which allows the player to simultaneously fight two bosses from the SNES and/or PS1 Mega Man X games (X1-X6) using X in three consecutive battles. Volume 1 is part of Mega Man X Legacy Collection and Volume 2 is part of Mega Man X Legacy Collection 2. The final match for each of these stages is version-exclusive.
In addition, the mode contains a variant of the Ultimate Armor; players have the option of using X with or without it equipped. Each challenge will have nine possible special weapons from the six X titles, from which players will be able to choose three. They cannot be swapped until all three challenges are completed. X will also have use of Zero's Z-Saber much like in X6. By not selecting any special weapons before a challenge, a Buster-only mode is activated where X only has use of his X Buster (with a purple Z-Saber as a sub-weapon). In addition, this mode will also remove most of the armor, excluding the Foot Parts, leaving X with just the Air Dash and Hover abilities. The main difference between difficulty levels is the amount of damage that can be inflicted between both X and the Mavericks. Each selection will contain the individual weaknesses of all eight potential bosses and will also include an additional weapon
Much like with the Challenges from Mega Man Legacy Collection and Mega Man Legacy Collection 2, each challenge has a clock system and a leaderboard system for players to compete by completing the challenges as quick as possible and within the time limit which is 10 minutes. Additionally, time is also consumed when accessing the weapons menu, and during boss intros after a death.
Unlike with the earlier Legacy Collections, however, players only have a limited amount of lives and start with 2 extra lives in reserve when beginning the challenge, and cannot be restored to full health between challenges. In addition, weapon energy cannot be restored as well. In Easy Mode however, defeating the first boss among the pair can earn the player a Large Energy capsule and also allows for the Weapon Energy of all weapons to be restored between challenges.
Once the player completes X Challenge, Hard Mode is unlocked. In addition Practice Mode becomes available, which allows for the player to participate in a single challenge regardless of difficulty.
Completing 9-3 on Hard Mode will grant access to level 9-4, a secret level in which the player must fight both Ultimate Armor X and Awakened Zero. As it is a secret level, there is no point system in place, and so the player does not receive a score at the end when compared to the rest. In this level, instead of getting a Game Over if the player is defeated, the game will instead skip to the credits - even though the player starts off at 100% with all lives, energy and weapon energy restored, just like a normal challenge. 9-4 is excluded from Practice Mode due to it being a secret level.
Story[]
X and Zero have defeated countless Mavericks over the years, however, due to an unknown cause, many defeated Mavericks have suddenly been resurrected and attacked the Hunter Base, and X is sent to defeat them.
List of Challenges[]
Stage | Name | Bosses | Special Weapons |
---|---|---|---|
1-1 | Arctic Antics | Chill Penguin (X) and Frost Walrus (X4) | Strike Chain Ground Hunter Spin Wheel Twin Slasher Guard Shell Fire Wave Sonic Slicer Spike Ball Rising Fire |
Walrus and Penguin have joined forces to overload an experimental reactor at the North Pole and plunge the Earth into an eternal winter! Stop them, X! | |||
1-2 | Oil and Water | Wheel Gator (X2) and Bubble Crab (X2) | |
Gator's walking fortress has come back online...and he's got backup! Stop them before they can wreak any more havoc on the city... We're counting on you, X! | |||
1-3 (Volume 1) |
Underground Fight Club | Slash Beast (X4) and Crescent Grizzly (X5) | |
A pair of Mavericks are challenging you to a two-on-one deathmatch, buster against...claw? Be careful X, it looks like these two bear a grudge! | |||
1-3 (Volume 2) |
Tangled Webs | Web Spider (X4) and Wire Sponge (X2) | |
X, our Hunters are getting immobilized and annihilated out there...whatever's lurking in that jungle, try not to get trapped! Keep your eyes open! | |||
2-1 | Boom and Zoom | Storm Eagle (X) and Storm Owl (X4) | Shotgun Ice Metal Anchor Goo Shaver Ground Fire Spinning Blade Dark Hold Ray Arrow Aiming Laser Chameleon Sting |
The Death Rogumer II has been hijacked by a pair of high-flying Mavericks...and they've turned its weapons on the city! Stop them before they attack, X! | |||
2-2 | Jungle Dogfight | Spiral Pegasus (X5) and Neon Tiger (X3) | |
X, look out! Neon Tiger's signal was some kind of trick... We've just picked up Spiral Pegasus at high altitude, waiting to ambush you! Keep one eye on the sky! | |||
2-3 (Volume 1) |
Undersea Lockdown | Volt Kraken (X5) and Shield Sheldon (X6) | |
A breakout is in progress at the undersea maximum-security prison at Point E131! Break through Sheldon's defenses and stop Kraken from hacking doors! | |||
2-3 (Volume 2) |
Fly Trap | Spike Rosered (X5) and Commander Yammark (X6) | |
Our remote sensor station is picking up weird movement in the jungle near the solar energy complex. The signal keeps vanishing into the foliage...any ideas? | |||
3-1 | High-Voltage Heist | Spark Mandrill (X) and Bubble Crab (X2) | Yammar Option Speed Burner Acid Burst Spin Wheel Frost Tower Shotgun Ice Soul Body Ray Splasher Wing Spiral |
Mandrill and Crab have infiltrated the old power station to salvage its inverter matrix for sale on the black market! This powered-up theft must be stopped! | |||
3-2 | Glitch in the System | Cyber Peacock (X4) and Tunnel Rhino (X3) | |
Tunnel Rhino takes such pride in his drilling skills that he's even trying his hand at data mining! Stop him and his accomplice before they steal any data! | |||
3-3 (Volume 1) |
Dopple Gang Up | Dr. Doppler (X3) and Godkarmachine O Inary (X3) | |
X, it's time for a virtual training session. What would have happened if you'd faced Dr. Doppler AND his most fearsome creation at the same time? | |||
3-3 (Volume 2) |
Force Multipliers | Vile MK-2 (X3) and High Max (X6) | |
The resurrected and the undying...X, this duo of deadly Mavericks could take out any of our Hunters single handed. Can you really fight them both at once? | |||
4-1 | Way of the Warrior | Magma Dragoon (X4) and Neon Tiger (X3) | Chameleon Sting Double Cyclone Electric Spark Ground Fire Tri-Thunder Frost Shield Crescent Shot Spinning Blade Sonic Slicer |
X, what do you make of this mystery message we just received? "Dragon and tiger stand as one. Face your doom in the mountain's heart." | |||
4-2 | Garden Variety | Spike Rosered (X5) and Wire Sponge (X3) | |
The deep jungle reclamation center was a promising project...but now it's been swallowed up by deadly mechanical vines! Get to the bottom of this crisis, X! | |||
4-3 (Volume 1) |
Storm Warning | Storm Eagle (X) and Toxic Seahorse (X3) | |
Sudden whirlwinds and torrents of acid rain have assaulted the shipyard where our new fleet is being built! This high-level sabotage can only mean...Mavericks! | |||
4-3 (Volume 2) |
Warning Lights | Shining Firefly (X5) and Armored Armadillo (X) | |
The massive Mechaniloid forge-works on the city outskirts is being systematically wrecked by a pair of Mavericks...X, they must be stopped before the reactor blows! | |||
5-1 | Light and Shadow | Spiral Pegasus (X5) and Dark Necrobat (X5) | Flash Laser Magma Blade Frost Tower Gravity Well Dark Hold Speed Burner Crescent Shot Ray Splasher Frost Shield |
Two winged Mavericks have challenged each other to a duel high above the city, and the fallout from their fighting is threatening the people below! Stop them! | |||
5-2 | Gestation Operation | Morph Moth (X2) and Blizzard Wolfang (X6) | |
Morph Moth has hired a bodyguard to keep him safe while he matures in his cocoon. Are we already too late to stop him?! There's no time to waste! | |||
5-3 (Volume 1) |
Naval Engagement | Tidal Whale (X5) and Jet Stingray (X4) | |
Whale and Stingray have been busting through our blockade to deliver supplies to their Maverick allies. But this time, they'll find you there waiting for them! | |||
5-3 (Volume 2) |
Splash Damage | Toxic Seahorse (X3) and Blast Hornet (X3) | |
The hangar housing our autonomous helicopter squadrons has been sabotaged! The Mavericks responsible are still in the facility...don't let them escape, X! | |||
6-1 | Aerial Bombardment | Blaze Heatnix (X6) and Blast Hornet (X3) | Ground Dash Wing Spiral Frost Tower Strike Chain Aiming Laser Tri-Thunder Twin Slasher Magma Blade Gravity Well |
Blast Hornet is carpeting our mountain facilities in a barrage of bombs...but it's just a cover for Blaze Heatnix to close in for an attack! Stop them, X! | |||
6-2 | Of Ice and Fire | Blizzard Wolfang (X6) and Burn Dinorex (X5) | |
Once bitter rivals, Wolfang and Dinorex have joined forces to ambush you with a tricky mix of elemental attacks! Melt and quench this perplexing partnership! | |||
6-3 (Volume 1) |
Soldiers' Pride | Colonel (X4) and General (X4) | |
Why, when we fought for peace, did everything end in war? It's too late now; a soldier's pride will not allow surrender. Answer their challenge, X! | |||
6-3 (Volume 2) |
System Corrupted | Zero Nightmare (X6) and Psycho Sigma (X5) | |
The catastrophic aftermath of Sigma's madness is so extensive that the root cause may never be determined. All we can do is protect the present. Fight, X! | |||
7-1 | Shield Tactics | Armored Armadillo (X) and Rainy Turtloid (X6) | Yammar Option Guard Shell Lightning Web Fire Wave Spinning Blade Ice Burst Electric Spark Metal Anchor Spike Ball |
The distress call from the abandoned shrine was a Maverick ploy! X, you're outnumbered and your enemies are shielded. Still...we believe in you! | |||
7-2 | Aurora Bot-realis | Neon Tiger (X3) and Chill Penguin (X) | |
X, watch out! We've isolated the cause of that weird light show over the Arctic base--it's Neon Tiger and Chill Penguin, signaling aerial units! Shut them down! | |||
7-3 (Volume 1) |
Infinity Paradox | Split Mushroom (X4) and Infinity Mijinion (X6) | |
X, we're getting conflicting reports on enemy numbers in that weapons factory. Some are saying two Mavericks, others two dozen. Find out what's going on! | |||
7-3 (Volume 2) |
Buster Alley | Ground Scaravich (X6) and Shield Sheldon (X6) | |
You may be pinned down by these two Mavericks, but try not to get bowled over! Strike through their defenses and victory will be yours...with time to spare! | |||
8-1 | Temperature Critical | Spiral Pegasus (X5) and Blaze Heatnix (X6) | Dark Hold Ray Arrow Ground Dash Fire Wave Flash Laser Meteor Rain Magma Blade Crescent Shot Speed Burner |
Emergency! We've discovered a tunnel being used to channel magma energy...right under Hunter HQ! You have to stop the Mavericks before we're all toast! | |||
8-2 | Frostbite | Dark Necrobat (X5) and Blizzard Wolfang (X6) | |
We have a hostage situation. Two vicious Mavericks are threatening to use their fangs on some innocent reploids unless you come alone to a duel. Good luck, X! | |||
8-3 (Volume 1) |
Operation Buzzkill | Morph Moth (X2) and Commander Yammark (X6) | |
Morph Moth is saturating the reploid habitat at Point G-117 with viral sponges, and Yammark is shooting down anything that approaches! Take then down, X! | |||
8-3 (Volume 2) |
Deep Trouble | Metal Shark Player (X6) and Tidal Whale (X5) | |
The seafront space center is being battered by tidal waves, preventing any shuttles from launching! Defeat the Mavericks causing this maritime mess, X! | |||
9-1 | Power Saw | Rainy Turtloid (X6) and Spark Mandrill (X) | Meteor Rain Strike Chain Shotgun Ice Rising Fire Ice Burst Gravity Well Chameleon Sting Soul Body Double Cyclone |
X, do you read? They've got you trapped in an enclosed space. You'll have to fight your way out somehow... Just remember, the bigger they are, the harder they fall! | |||
9-2 | Sharks and Jets | Storm Eagle (X) and Metal Shark Player (X6) | |
Well done X, you've infiltrated the junk facility where we believe the satellite laser is being built. Wait... X, there are two Mavericks incoming at high speed! | |||
9-3 (Volume 1) |
Heartbreak and Betrayal | Iris (X4) and Double (X4) | |
The war has been cruel, full of loss and tragedy. Friends have betrayed us, and sometimes it seems hard to go on. But we can't quit until there's peace. Fight, X! | |||
9-3 (Volume 2) |
Dynamic Duo | Dynamo (X6) and Gate (X6) | |
Genius and madness have joined forces. Each claims to seek perfection: one on the battlefield, the other in the field of science. Show them what perfect means, X! | |||
9-4 (Hard Mode) |
The Final Battle | Ultimate Armor X and Awakened Zero | |
X and Zero have been the downfall of legions of ultra-powerful Mavericks. Now discover what It's like to be on the receiving end of the ultimate team-up! |
Strategy[]
Though fighting these three consecutive battles is tough and X will only have three special weapons, the trick is to figure out which of the two bosses is the larger threat and just focus on using their weakness against them, while attacking the other one with X Buster since the Plasma Ball can help deal with inflicting minor damage and destroying minor obstacles. Alternatively, one may have to deal with an easier boss as quickly as possible whilst minimizing damage in order to properly focus on the other, and certain stages, primarily those with bosses that can protect themselves like Rainy Turtloid or Shield Sheldon revolve around this choice. The Z-Saber, while effective against Zero Nightmare, should only be reserved for dealing with quick damage and minor obstacles and X can still Saber Dash Cancel. Occasionally other special weapons may help against other bosses, such as Gravity Well against all other flying bosses like Blaze Heatnix or Storm Owl, or grant benefits, like when using Strike Chain to deal the last hit on a boss, it will drop a large Life Energy capsule. On the other hand bosses will be immune to special weapons of a similar theme to them like Magma Dragoon taking no damage against fire-based special weapons like Ground Fire.
Also, if X's health is high enough after completing a challenge, it is possible to complete another challenge to help conserve remaining lives, otherwise just waste the rest of X's life energy if his health is too low to avoid wasting weapon energy and time. If a player is also used to one of a chapter's easier stages, they can opt to fight without special weapons in order to save the would-be slot for another stage's second boss.
To get the achievement/trophy "Speed of Light" from Mega Man X Legacy Collection 2 which requires the challenge to be completed in less than a minute, a great method is to go to Shield Tactics - Stage 7-1, Armored Armadillo and Rainy Turtloid's stage - and bring their weaknesses, Ice Burst and Electric Spark. Electric Spark's charged form can not only dispose of Armadillo quickly, but it also easily destroys the gems in Turtloid's shell, making him much more vulnerable to Ice Burst. However, in Easy Mode, there are more opportunities to complete this achievement due to the fact that bosses take more damage from X's special weapons. For another achievement from Mega Man X Legacy Collection 2 "Can't Hit Me", which involves completing the challenge in under 3 minutes, the trick is draw it out by leaving one boss behind whose attacks are easier to deal with such as Bubble Crab (due to being able to stay in the air above him) or Storm Eagle. For dealing with the "Elite" achievement from Mega Man X Legacy Collection, it is better to do it with Stage 1 since the bosses there are not really as difficult and it is easier to use effective strategies to beat them.
If completing the X Challenge is too difficult at higher difficulties, then it would be easier to complete the X Challenge on Easy Mode first. This way it makes easier to complete the game and also to unlock Practice Mode. Practice Mode can be used as an effective means of training, to help train players for completing challenges at higher difficulty levels with the exception of 9-4. In addition, using Easy Mode can make it more effective to collect all the Hunter Medals exclusive to X Challenge as there are no difficulty level requirements for earning them.
Changes in X Challenge[]
There are some differences in X Challenge, which was due to a number of factors that were changed (stage factors, weapon usage, boss attacks etc.) when compared to their original release. Some of these changes were made due to the SNES bosses mixed in with the PS1 bosses/gameplay features or to level the playing field for X Challenge to make it simple to avoid gaining too much of an advantage over the bosses. These changes includes:
- When bosses are fighting in stages shaped differently than their own, their angles and movements for some attacks may change such as Shield Sheldon's bouncing attack and Neon Tiger's wall jumping
- In Stage 9-1 (Power Saw - Spark Mandrill and Rainy Turtloid's stage) the battle room is larger than normal. This is to account for the extra room needed to avoid Turtloid's attacks.
- Zero Nightmare is slightly altered in X Challenge mode (Normal and Hard); (1) he always has the Buster Attack available regardless of his health. (2) He will use the level 4 variation of Genmu Zero Kai slashes which he shoots 4 slashes instead of 3, a locked feature in the original game that can only be seen via external cheats/game data modifiers. (3) He has additional laugh voice clips (recycled from intro laugh voice) during ground dash. (4) He can also be stunned by both jump slashes and wall slashes as opposed to only the ground slash.
- Damage output of several attacks including Sigma's electric spheres, Zero Nightmare's dash contact/Saber slash is modified to be abnormally high (one direct hit of saber slash removes about 1/6 of X's health bar in Hard) - presumably a development oversight.
- Speed Burner and Strike Chain are nowhere as effective as in original game mobility-wise; because the action system of X is similar to his X6 incarnation and X will not retain increased speed after performing air dashes.
- The sphere generated by the Plasma charged shot is able to damage X5 and X6 bosses but this change makes the main part of the charged shot harder to directly hit bosses, in most cases the weaker damage of the Plasma ball will land on bosses first and they won't take damage from the main part of the charged shot.
- The boss invincibility system is changed; bosses will deflect uncharged buster shots during invincibility, this makes the quick uncharged shot strategy against several X1-X3 bosses (especially Neon Tiger) harder to execute and less effective because X can't shoot more than 3 shots in a row and can't fire more shots until deflected uncharged shots leave the screen.
- The Strike Chain lock up strategy against Wheel Gator from the original game is not possible here due to the changed invincibility system.
- When Spark Mandrill is frozen by Shotgun Ice, he now has a small window where he cannot be frozen by a consecutive shot (though he still takes damage), making it trickier to permastun him.
- In Web Spider's arena, the moment X is allowed to move is later than in the original game; this is probably done in order to avoid the situation which Web Spider being glitched by taking charged Twin Slasher before the fight actually starts.
- Using charged Strike Chain as finish blow on a particular boss is the only method of gaining life recovery item in Normal and Hard difficulty, but this method is not very effective - because there are only 3 special weapon slots and not every stage has Strike Chain available.
- Unlike the original game, charged Gravity Well can be charged again right after releasing, render this weapon much more powerful and effective than in the original game which can almost permanently lock up bosses affected by it.
- Ammo consumption for several charged special weapons, has been increased significantly. Such examples include Ground Dash, Magma Blade, and Flash Laser.
- Charged Chameleon Sting is also given a much higher ammo consumption than in original but X can now shoot uncharged Buster shots during the invincibility time frame, which is useful to chip damage bosses in Dynamo/Gate scenario and Special Battle.
- It's more difficult to avoid bullet attacks of SNES bosses like Neon Tiger's ground Ray Splasher and Vile's paralyze sparks because the PS1 incarnations of X's hitbox is far bigger than his SNES incarnations. Conversely, because X can now duck, he can now duck under several attacks that required alternative means of dodging like Armored Armadillo's beams or Magma Dragoon's standing Hadōken.
- Chill Penguin's blizzard generator now has wind physics and will push X back, like with Storm Eagle's attacks.
- Metal Shark Player can perform all his available summon variations in hard difficulty.
- When playing as unarmored X or if the player runs out of all their Special Weapon ammo, the Z-Saber will turn purple and will be treated as a Special Weapon against High Max, who is otherwise immune to all attacks.
- Although it is similar to the Tenkuuha, this purple saber doesn't seem to have the shot eraser function or any of the additional buffs from Black Zero.
- Awakened Zero's Instant Death move Genmurei has been removed.
- In Chapter 8-3 (Volume 2), despite being an underwater battle against Tidal Whale and Jet Stingray, X's jump ability is not enhanced. This was presumably done to better match the original battle conditions against Jet Stingray to avoid making it too easy to hit him, as originally in X4 he was not in the water when attacking in mid-air.
- Double can now be harmed by uncharged shots and semi-charge shots.
- Dark Hold now affects all bosses with the exception of Dark Necrobat.
Trivia[]
- Every third stage in X Challenge is different between the two volumes of Mega Man X Legacy Collection.
- In addition, the bosses of every ninth stage are found outside of the standard eight levels of the games in which they appear.
- This is the only gameplay feature where X can fight against Iris, a Zero-exclusive boss from Mega Man X4.
- Oddly, Iris still says, "Forgive me, Zero!" before her battle, despite the fact that she isn't fighting Zero. This is most likely an oversight by the developers.
- This is also the only game mode where X fights another version of himself.
- Twelve Mavericks from the first three Mega Man X games do not appear in this mode. Those Mavericks are Launch Octopus, Boomer Kuwanger, Sting Chameleon, Flame Mammoth, Overdrive Ostrich, Flame Stag, Crystal Snail, Magna Centipede, Volt Catfish, Crush Crawfish, Gravity Beetle, and Blizzard Buffalo.
- Coincidentally, these are half of the Mavericks from each game.
- With the lone exception of Ray Splasher (due to it being the weakness of both Godkarmachine O Inary and Vile MK-II who are in Stage 3-3 of their respective Volume), none of the weapons they were weak against are used as selectable weapons in X Challenge.
- Sting Chameleon and Magna Centipede do appear in this mode as metal copies summoned by Metal Shark Player.
- In Hard Mode, bosses from X5 and X6 will use their Xtreme Mode attacks and behavior.
- In both iterations of stage 9-3, after defeating one particular boss, another character appears briefly and uses an attack. They will disappear each time they finish their attack.
- In Volume 1, if Double is defeated first, Colonel appears to help Iris and uses all his attacks when fought as a boss.
- In Volume 2, if Dynamo is defeated first, he'll later appear on the ends of the level to support Gate with his Earth Gaizer Kai attack.
- Stage 9-4 has a somewhat similar gimmick that depends on which character was defeated first. If Ultimate Armor X is defeated first, Awakened Zero will turn into Black Zero and use most special techniques seen in X4, X5, and X6. As well as an augmented variant of the Kuuenzan. If Awakened Zero is defeated first, Ultimate Armor X will start using special weapons from X6 including Yammar Option and the charged versions of Ray Arrow and Guard Shell. This is similar to their boss fight in Maverick Hunter X where defeating one powers up the other.
- The Stage 4-1 description is a reference of SNK's Art of Fighting games, a rival series of Capcom's Street Fighter series.
- The name of Stage 9-2 may be a reference to the two gangs in West Side Story.
- The X Challenge game over/failed theme is a remix of Street Fighter 2 game over jingle.
- During the Ultimate Armor X and Awakened Zero challenge on stage 9-4, X can also switch between the Fourth Armor, Falcon Armor, and Shadow Armor to perform different attacks before reverting back to the Ultimate Armor.
- While using the Fourth Armor, he will use the charged versions of Ground Fire and Spike Ball.
- When Ultimate Armor X is at Critical Health and Zero is still alive, he will use Giga Attacks of the respective armors.
- If the player's language settings is set to Japanese, bosses from X4 will speak their intros when starting the fight. Additionally, Gate has a special intro voice clip lifted from the voiced dialogue sequence of X6 which he praises X's ability of defeating his star creations and reaching his secret lab in the original game.
- With the exception of Vile MK-II who appears in Volume 2, all of the Fortress Bosses which are part of the Volume-exclusive battles only appear in the version where the game they originated from is part of the collection.
- Dynamo's fighting style for 9-3 (Volume 2), is based off of his X6 version due to the absence of the moves exclusive to X5 and retaining his weakness to Meteor Rain.
- In 2-1 it is possible to get softlocked if X goes to the bottom left side of the Death Rogumer II and under the platform and allows Storm Owl to grab him, Storm Owl will continuously attempt to fly to the center of the stage by going to the top right of the screen to slam X, but, because the platform is in the way, he will only succeed in flying into the wall, and X will be stuck in his grasp and unable to escape until time runs out.
- Assuming the X Challenge story is canonical, it presumably takes place after X6, due to the revival of Mavericks encountered in games prior to X7. The story also makes references to earlier games (such as it mentioning the Death Rogumer II, which is encountered in the Storm Eagle/Storm Owl fight, and is presumably a successor to the original Death Rogumer that was destroyed in X1.)
- Likewise, the Zero Nightmare/Psycho Sigma battle claims that their revival is due to the "catastrophic aftermath of Sigma's madness". (It is therefore unclear if the Sigma Virus or the aftermath of the Eurasia incident is responsible for their revival).
- The Dr. Doppler/Godkarmachine O Inary battle is stated to be a "virtual training session" rather than an actual battle. (It is unclear whether or not the final battle against Ultimate Armor X/Awakened Zero is a virtual training session, or an actual battle against copies of X and Zero.)
Gallery[]
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