MMKB

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MMKB
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|name=[[File:Z4IconZSaber.png|left|Z]] [[File:Z4IconZSaber.png|right|Z]] Z-Saber
 
|name=[[File:Z4IconZSaber.png|left|Z]] [[File:Z4IconZSaber.png|right|Z]] Z-Saber
|image=[[File:X6 zeropose.jpg|250px|Z-Saber]]
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|image=[[File:Mega Man X DiVE Hunter Program Zero.png|250px|Z-Saber]]
|caption=Zero with the Z-Saber in [[Mega Man X5]].
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|caption=Zero with the Z-Saber in [[Mega Man X DiVE]].
 
|appearances=''Mega Man X'' series<br />''Mega Man Zero'' series<br />''Mega Man Legends'' series<br />''Mega Man Battle Network'' series
 
|appearances=''Mega Man X'' series<br />''Mega Man Zero'' series<br />''Mega Man Legends'' series<br />''Mega Man Battle Network'' series
 
|appear2=[[Rockman X (manga)]]<br />[[Rockman Zero (manga)]]<br />[[Rockman X Mega Mission]]
 
|appear2=[[Rockman X (manga)]]<br />[[Rockman Zero (manga)]]<br />[[Rockman X Mega Mission]]
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}}
 
{{Nihongo|'''Z-Saber'''|ゼットセイバー|Zetto Seibā}}, also written as '''Z Saber''', is [[Zero]]'s main weapon in the ''[[Mega Man X (series)|Mega Man X]]'' and ''[[Mega Man Zero (series)|Mega Man Zero]]'' series. It is a powerful sword with a green (blue in some artworks from the ''Mega Man X'' series) energy blade. Zero receives the weapon in ''[[Mega Man X2]]'' after he was remodeled by the [[X-Hunters]], and has appeared in every chronological game since. Zero performs most of his [[Zero's weaponry|techniques]] with the Z-Saber, his most recurring techniques being a rising slash, a downward stab, a dashing thrust or slash, and a rolling slash.
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{{Nihongo|'''Z-Saber'''|ゼットセイバー|Zetto Seibā}}, also written as '''Z Saber''' and '''Z-Sabre''',<ref>[https://akimiro.xyz/wp-content/uploads/2019/08/0033_02-1024x576.png ''Rockman X5 Player Select'' screen]</ref> is [[Zero]]'s main weapon in the ''[[Mega Man X (series)|Mega Man X]]'' and ''[[Mega Man Zero (series)|Mega Man Zero]]'' series. It is a powerful [[saber]] with a green energy blade (blue in some artworks). Zero received the weapon in ''[[Mega Man X2]]'' after he was remodeled by [[Serges]], and it has appeared in every chronological game since.
   
 
==''[[Mega Man X (series)|Mega Man X]]'' series==
 
==''[[Mega Man X (series)|Mega Man X]]'' series==
 
===''Mega Man X'' games===
In ''Mega Man X2'' and ''[[Mega Man X3]]'', this weapon is known as the {{nihongo|'''Beam Saber'''|ビームサーベル|Bīmu Sāberu|sometimes '''Beam Sabre'''}}. In ''Mega Man X2'', Zero releases a shockwave from the Beam Saber after using two Charge Shots, and he uses a dashing slash. In ''Mega Man X3'', Zero uses the Beam Saber when he fully charges his attack, hitting nearby enemies directly and releasing a shockwave at distant enemies.
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In ''Mega Man X2'' and ''[[Mega Man X3]]'', this weapon is known as the {{nihongo|'''Beam Saber'''|ビームサーベル|Bīmu Sāberu|sometimes '''Beam Sabre'''}}. In ''Mega Man X2'', Zero uses it in his Dash Attack and finishes his [[Z-Buster]] Charge Shot combo by slashing it to emit a shockwave. In ''Mega Man X3'', Zero can slash the Beam Saber while glowing green after performing a Double Charge Shot. When not used, Zero stores the deactivated saber hilt in a special sheath-like element located on his back (where in canon artwork barring his ambidextrous sprites, Zero has the sheath behind his left shoulder).
   
 
The Z-Saber was expanded on in ''[[Mega Man X4]]'', as Zero wields the Z-Saber entirely without his Z-Buster. He can use it on the ground, in the air, or on a wall, though attacking on the ground forces him to stand still. His default combo in ''Mega Man X4'' to ''X5'' is a downward slash-to-outward slash done via his following arm then a forward-leaning downward two-handed chop that does three hits (while in ''[[Mega Man Xtreme]]'' and ''[[Mega Man Xtreme 2]]'' he inflicts a one-handed inward slash slightly upward instead). The crouching attack is an inward sweeping slash while the midair slash is an outward swing angled a bit downward (which changes its animation slightly when done as he lands). This in ''X6'' changes to an inward cut, downward-outward cut then a two-handed launching-lift slash to the background (which inflicts 3 hits; both the first and third inputs are akin to his ''Xtreme'' games' neutral combo finisher); the crouching slash changes into an outward sweeping-slash, and the midair slash is a midair version of his original downward 3-hit slash (which resembles an altered version of it when performed as he lands). Zero performs most of his [[Zero's weaponry|techniques]] with the Z-Saber, his most recurring techniques being a rising slash, a downward stab, a dashing thrust or slash, and a rolling slash.
[[Mega Man X (character)|Mega Man X]] can also use the Beam Saber in ''Mega Man X3''. To obtain it, Zero must pass through the one [[Door|boss door]] that he can enter in the entire game. It's found on the second stage of [[Dr. Doppler]]'s [[Dr. Doppler's Laboratory|fortress]], and is the first door in the stage. It leads to the sub-boss [[Mosquitus]]. Defeating the sub-boss with Zero will cause him to be severely injured by its explosion. Zero will then pass the Beam Saber to X before teleporting out to [[Dr. Cain]]'s lab for repairs, becoming unavailable afterwards. Of course, losing Zero results in the "bad" ending. To use the Beam Saber, X must fully charge his buster - it does optimal damage and is considered the game's ultimate weapon.
 
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Similar to the [[Special Weapon]]s, Zero can use the Z-Saber to execute techniques that he learned and adapted from enemy Mavericks. The techniques obtained from defeated bosses usually are assigned to different elements, such as fire, ice, and lightning, and those attacks are executed by fulfilling certain button combinations while being in a certain situation (for example, being in mid-air).
   
 
[[File:X4 zerostand.jpg|thumb|Zero with the Z-Saber in ''Mega Man X4'']]
 
[[File:X4 zerostand.jpg|thumb|Zero with the Z-Saber in ''Mega Man X4'']]
Before Zero's destruction at the end of ''[[Mega Man X5]]'', the Z-Saber had a rather fluid-formed blade, less like a saber in the actual sense due to its irregular energy flow. After his resurrection in ''[[Mega Man X6]]'', Zero's new Z-Saber has a more solid energy blade.
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The Z-Saber used until ''[[Mega Man X5]]'' had a rather fluid-formed blade, sweeping through the air and less like a solid due to its irregular energy flow. X uses this fluid Z-Saber throughout ''[[Mega Man X6]]'', while Zero gains a new Z-Saber upon his resurrection with a more solid energy blade. In ''[[Mega Man X7]]'' and ''[[Mega Man X8]]'', he keeps the saber out and activated as long as it is equipped (in the case of ''Mega Man X8'', Zero has the sheath over his right shoulder in gameplay).
   
 
In ''[[Mega Man X: Command Mission]]'', Zero can use several types of swords besides the Z-Saber, all of which are Combat type weapons that hit a single target. The Z-Saber is Zero's initial weapon, a beam saber that he uses to attack with a '''Double Slash''' combo. As the game progresses, Zero has access to better versions of the weapon, the '''Z Saber+''', '''Z Saber++''', and '''Z Saber+++'''.
The fluid-shaped Z-Saber is found by X in the end of ''Mega Man X5'' and used by him in the following game by pressing the [[Special Weapon]] button without one equipped. However, not being experienced with the Z-Saber as Zero, X has a rather slow recovery time from slashing as he uses Zero's original third-input slash on the ground (while still using his original horizontal slash in midair). [[Zero Nightmare]] also uses a fluid blade. It's unknown what happened to the original Z-Saber after Zero reappeared.
 
   
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=== Use by X ===
The Z-Saber can be used on the ground and in mid-air and can perform combo attacks; however, the normal slashes (and the combos) force Zero to stand still. His default combo in ''[[Mega Man X4]]'' to ''X5'' is normally a downward slash-to-outward slash done via his following arm then a forward-leaning downward two-handed chop that does three hits (while in ''[[Mega Man Xtreme]]'' and ''[[Mega Man Xtreme 2]]'' he inflicts a one-handed inward slash slightly upward instead). The crouching attack is an inward sweeping slash while the midair slash is an outward swing angled a bit downward (which changes its animation slightly when done as he lands). This in ''X6'' changes to an inward cut, downward-outward cut then a two-handed launching-lift slash to the background (which inflicts 3 hits; both the first and third inputs are akin to his ''Xtreme'' games' neutral combo finisher); the crouching slash changes into an outward sweeping-slash, and the midair slash is a midair version of his original downward 3-hit slash (which resembles an altered version of it when performed as he lands).
 
 
[[File:Mmx03.jpg|thumb|X wielding the Z-Saber in ''Mega Man X6''.]]
 
[[X]] can also use the Beam Saber, usually as easter eggs or in certain circumstances. In ''Mega Man X3'', in order to obtain it, Zero must pass through the one [[Door|boss door]] that he can enter in the entire game. It's found on the second stage of [[Dr. Doppler]]'s [[Dr. Doppler's Laboratory|fortress]], and is the first door in the stage. It leads to the sub-boss [[Mosquitus]]. Defeating the sub-boss with Zero will cause him to be severely injured by its explosion. Zero will then pass the Beam Saber to X before teleporting out to [[Dr. Cain]]'s lab for repairs, becoming unavailable afterwards. Of course, losing Zero results in the "bad" ending. To use the Beam Saber, X must fully charge his buster beyond the pink charge level into the fourth green charge level, where he will then draw it from his back and fires off a slashing arc of green energy, where upon impact, the target is swarmed with cutting blows. The attack does optimal damage and is considered the game's ultimate weapon.
   
 
The fluid-shaped Z-Saber is found by X in the end of ''Mega Man X5'' and used by him in ''Mega Man X6'' by pressing the [[Special Weapon]] button without one equipped. The Z-Saber's purpose in ''X6'' allows X to destroy obstacles and enemies that cannot be done otherwise with the X Buster, or inflict damage in a more tactical manner. As not being as experienced with the Z-Saber as Zero, X has a rather slow recovery time from slashing as he uses Zero's original third-input slash on the ground (while still using his original horizontal slash in midair). His armors in ''X6'' are also more geared towards utilizing the Z-Saber, with the [[Blade Armor]] allowing him to adapt it into his buster and empower it, while the [[Shadow Armor]] has him use it with ninja like tactics due to its attack set.
The techniques obtained from defeated bosses usually are assigned to different elements, such as fire, ice, and lightning, and those attacks are executed by fulfilling certain button combinations while being in a certain situation (for example, being in mid-air). When not used, Zero stores the deactivated Z-Saber hilt in a special sheath-like element located on his back (where in canon artwork barring his ambidextrous sprites, Zero has the sheath behind his left shoulder), although in ''[[Mega Man X7]]'' and ''[[Mega Man X8]]'', he keeps it out and activated as long as it is equipped (In the case of ''Mega Man X8'', Zero has the sheath over his right shoulder in gameplay).
 
   
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In the [[X Challenge]], if X opts to take no special weapons, the Z-Saber will change to its purple color, though this change is purely aesthetic. Additionally, if X can't use any of his special weapons, the Z-Saber will count as one when fighting against [[High Max]]. An added bonus to the Z-Saber is that bosses cannot guard against its attacks, and can be used to pierce through bosses like [[Neon Tiger]] and [[Colonel]].
In ''[[Mega Man X: Command Mission]]'', Zero can use several types of swords besides the Z-Saber, all of which are Combat type weapons that hit a single target. The Z-Saber is Zero's initial weapon, a beam saber that he uses to attack with a '''Double Slash''' combo. As the game progresses, Zero has access to better versions of the weapon, the '''Z Saber+''', '''Z Saber++''', and '''Z Saber+++'''.
 
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It's unknown what happened to the original Z-Saber after Zero reappeared following the destruction of the Zero Nightmare, though since X was in possession of said saber throughout the game, he may have kept it.
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While not seen being used by X again in the main games, the Z-Saber is used by X's Blade Armor version in ''[[Bouken Dig Dig 2]]'', and in ''[[Ultimate Marvel vs. Capcom 3]],'' Zero has a skin that models him after X, making him look like X with Zero's moveset, including the Z-Saber.
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===Other appearances===
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Zero appeared with the Z-Saber in most of his appearances in other games.
   
 
In ''[[Tatsunoko vs. Capcom]]'' and ''[[Marvel vs. Capcom 3]]'', Zero uses the fluid Z-Saber version from ''Mega Man X2'' to ''X5''. He also reuses the whole standard saber slash attack set as follows from ''X4''-to-''X5'': default neutral combo is his standing light, medium and heavy respectively, crouching medium is his crouching slash and jumping medium is his midair slash; however these animations are all altered perspective-wise due to Zero unsheathing the Z-Saber from his leading shoulder instead of his following shoulder like in the 2D games (while canonically and in artworks as aforementioned, behind his left shoulder is where he holsters the saber when inactive).
 
In ''[[Tatsunoko vs. Capcom]]'' and ''[[Marvel vs. Capcom 3]]'', Zero uses the fluid Z-Saber version from ''Mega Man X2'' to ''X5''. He also reuses the whole standard saber slash attack set as follows from ''X4''-to-''X5'': default neutral combo is his standing light, medium and heavy respectively, crouching medium is his crouching slash and jumping medium is his midair slash; however these animations are all altered perspective-wise due to Zero unsheathing the Z-Saber from his leading shoulder instead of his following shoulder like in the 2D games (while canonically and in artworks as aforementioned, behind his left shoulder is where he holsters the saber when inactive).
   
In ''Marvel vs. Capcom: Infinite'', Zero's moveset with the Z-Saber is altered; especially via a new command normal by the name of Koketsuga (虎穴牙, lit. Tiger Den Fang), where it is Zero's original crouching heavy attack (where he rolls along the ground at an angle to sweep-slash at his foe's feet). In both ''Marvel vs. Capcom 3'' and ''Marvel vs. Capcom: Infinite'', there is a midair version of the attack that acts as Zero's primary air combo finisher.
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In ''Marvel vs. Capcom: Infinite'', Zero's moveset with the Z-Saber is altered; especially via a new command normal by the name of Koketsuga (弧抉牙, lit. Arc Gouge Fang), where it is Zero's original crouching heavy attack (where he rolls along the ground at an angle to sweep-slash at his foe's feet). In both ''Marvel vs. Capcom 3'' and ''Marvel vs. Capcom: Infinite'', there is a midair version of the attack that acts as Zero's primary air combo/aerial rave finisher (jumping S in the former and jumping HK in the latter).
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A Long Sword with the appearance of the Z-Saber appeared as an event weapon in ''[[Monster Hunter Explore]]''. It is able to release [[Genmu Zero]] waves.
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Z-Saber appeared as an event weapon in ''[[Elemental Story]]''.
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Z-Saber appeared as [[w:c:teppen:Z-Saber (ZERO 010)|an Action Card]] in ''[[TEPPEN]]''.
   
 
==''[[Mega Man Zero (series)|Mega Man Zero]]'' series==
 
==''[[Mega Man Zero (series)|Mega Man Zero]]'' series==
The Z Saber is one of the [[Ten Shining Weapons]], and like Zero, its whereabouts had been unknown until the [[Cyber-elf]] X gave it to Zero in the beginning of the first ''[[Mega Man Zero (video game)|Mega Man Zero]]'' game. After ''Mega Man Zero'' (despite being in all concept and promotional art for the first game), the Z Saber has been redesigned and reconfigured along with Zero himself, now possessing a triangle-shaped blade. Furthermore, the Z Saber received a few more upgrades. Unlike in the ''X'' series, the Z Saber now can be used while moving (however, no combos can be performed while in motion) and can even be charged for a smash-like attack due to the [[X-Buster]] technology embedded into the saber. The Z Saber is also customizable, allowing the [[Resistance]] member Cerveau to make it the basis of the rest of Zero's arsenal in the series by adjusting the saber's safety valve, allowing Zero to freely compress and shape the blade according to his needs.<ref>[http://www.inti.co.jp/cd/zero1/index.htm ''Remastered Tracks Rockman Zero'' official site]</ref> The exceptions are the [[Buster Shot]] (which is still combined with the Z Saber as source for its energy ammunition) and the [[Zero Knuckle]]. Some ''Mega Man Zero'' series sources, such as [[Recoil Rod]]'s artwork, indicate that in this series Zero actually uses at least two Z Sabers. According to concept arts, the Z Saber(s) is/are stored within the holsters located on Zero's hips. The Z Saber can be equipped with different [[Chips (Mega Man Zero series)|chips]] for element-based charge attacks.
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The Z Saber is one of the [[Ten Shining Weapons]], and like Zero, its whereabouts had been unknown until the [[Cyber-elf X]] gave it to [[Zero (Mega Man Zero series)|Zero]] in the beginning of the first ''[[Mega Man Zero (video game)|Mega Man Zero]]'' game. After ''Mega Man Zero'' (despite being in all concept and promotional art for the first game), the Z Saber has been redesigned and reconfigured along with Zero himself, now possessing a triangle-shaped blade. Furthermore, the Z Saber received a few more upgrades. Unlike in the ''X'' series, the Z Saber now can be used while moving (however, no combos can be performed while in motion) and can even be charged for a smash-like attack due to the [[X-Buster]] technology embedded into the saber. The Z Saber is also customizable, allowing the [[Resistance (Mega Man Zero series)|Resistance]] member Cerveau to make it the basis of the rest of Zero's arsenal in the series by adjusting the saber's safety valve, allowing Zero to freely compress and shape the blade according to his needs.<ref>[http://www.inti.co.jp/cd/zero1/index.htm ''Remastered Tracks Rockman Zero'' official site]</ref> The exceptions are the [[Buster Shot]] (which is still combined with the Z Saber as source for its energy ammunition) and the [[Zero Knuckle]]. Some ''Mega Man Zero'' series sources, such as [[Recoil Rod]]'s artwork, indicate that in this series Zero actually uses at least two Z Sabers. According to concept arts, the Z Saber(s) is/are stored within the holsters located on Zero's hips. The Z Saber can be equipped with different [[Chips (Mega Man Zero series)|chips]] for element-based charge attacks.
   
The weapon's most interesting characteristic is the sheer amount of force it can dole out to enemies; it is able to easily slice through 300 mm of reinforced steel in a single stroke. The Z Saber is also unique in the fact that it apparently doesn't require an energy source to operate. In ''[[Mega Man Zero 2]]'', Zero spends around a year far away from any energy source and the Z Saber is still in full operating condition; though, knowing that Zero has an internal reactor, it is possible that the saber can be recharged by drawing energy from Zero himself.
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The weapon's most interesting characteristic is the sheer amount of force it can dole out to enemies; it is able to easily slice through 300&nbsp;mm of reinforced steel in a single stroke. The Z Saber is also unique in the fact that it apparently doesn't require an energy source to operate. In ''[[Mega Man Zero 2]]'', Zero spends around a year far away from any energy source and the Z Saber is still in full operating condition; though, knowing that Zero has an internal reactor, it is possible that the saber can be recharged by drawing energy from Zero himself.
   
In the first two games, Zero has to "relearn" his skill with the Z Saber, upgrading its attack power and moveset by frequently using it against enemies, thus leveling it up. In the first game, Zero can also learn two rolling slash attacks by defeating several enemies with the Z Saber while jumping or dashing. The rolling slashes aren't learned in ''Mega Man Zero 2'', but they are still available by using the [[Zero's Forms#Form System|Active Form]].
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In the first two games, Zero has to "relearn" his skill with the Z Saber, upgrading its attack power and moveset by frequently using it against enemies, thus leveling it up. In the first game, Zero can also learn two rolling slash attacks by defeating several enemies with the Z Saber while jumping or dashing. The rolling slashes aren't learned in ''Mega Man Zero 2'', but they are still available by using the [[Active Form]]. In the second game, the skill level will not increase during the first [[mission]] in the [[Sand Wilderness]], only after Zero is repaired in the [[New Resistance Base]].
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In-game, the saber is excellent for high close-range damage, being able to eliminate most basic enemies with a single slash. It also tends to have multiple EX Skills, and in ''MMZ3'' and ''MMZ4'', has much more potential than other weapons in terms of Hit Priority combos. However, it is still a close-range weapon, and can cost the player some health if they use it recklessly.
   
 
{|border=1 cellspacing=0 cellpadding=2 style="border-collapse:collapse
 
{|border=1 cellspacing=0 cellpadding=2 style="border-collapse:collapse
!Image!!Skill level!!Description
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!Image!!Level!!Upgrade
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!width="60%"|Description
 
|-
 
|-
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|[[File:MMZZSaberSlash1.png|center|1]]||★1||-
|[[File:MMZZSaberSlash1.png|center|1]]||1||Zero can perform a single slash while standing, walking, dashing, jumping or sliding down a wall. By pressing down while holding the attack button in the air, Zero holds the Z Saber while falling.
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|Zero can perform a single slash while standing, walking, dashing, jumping or sliding down a wall. By pressing down while holding the attack button in the air, Zero holds the Z Saber while falling.
 
|-
 
|-
|[[File:MMZZSaberSlash2.png|center|2]]||2||Zero can perform a double slash.
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|[[File:MMZZSaberSlash2.png|center|2]]
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|★2||40 hits (''MMZ'')<br/>30 hits (''MMZ2'')
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|Zero can perform a double slash.
 
|-
 
|-
|[[File:MMZZSaberSlash3.png|center|3]]||3||Zero can perform a triple slash.
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|[[File:MMZZSaberSlash3.png|center|3]]
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|★3||160 hits (''MMZ'')<br/>90 hits (''MMZ2'')
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|Zero can perform a triple slash.
 
|-
 
|-
|[[File:MMZZSaberCharged.png|center|Charge]]||4||Zero can charge his slash.
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|[[File:MMZZSaberCharged.png|center|Charge]]
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|★4||560 hits (''MMZ'')<br/>290 hits (''MMZ2'')
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|Zero can charge his slash.
 
|-
 
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|[[File:MMZCharge1Main.png|center|Charge]]||5||The Z Saber charges faster.
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|[[File:MMZCharge1Main.png|center|Charge]]
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|★5||1680 hits (''MMZ'')<br/>850 hits (''MMZ2'')
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|The Z Saber charges faster.
 
|-
 
|-
|[[File:MMZZSaberRollingSlash.png|center|Jump]]|| * ||Zero can perform a rolling slash while jumping. Obtained by destroying enemies using the Z-Saber in a jumping move.
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|[[File:MMZZSaberRollingSlash.png|center|Jump]]
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|★+|| 100 hits with jumping slash. (''MMZ'' only)
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|Zero can perform a rolling slash while jumping.
 
|-
 
|-
|[[File:MMZZSaberRollingSlashDash.png|center|Dash]]|| * ||Zero can perform a rolling slash while dashing. Obtained by destroying enemies using dashing Z-Saber attacks.
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|[[File:MMZZSaberRollingSlashDash.png|center|Dash]]
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|★+|| 60 hits with dashing slash. (''MMZ'' only)
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|Zero can perform a rolling slash while dashing.
 
|}
 
|}
 
Starting in ''[[Mega Man Zero 3]]'', the Z-Saber undergoes some large changes. Firstly, its sprites are redrawn to better reflect its triangular shape from official artwork. The skill system is also removed, as Zero begins the games capable of using the triple-slash combo and charging the Z-Saber. He can also use other saber enhancements by using Hacker Cyber-elves in ''Zero 3'', and [[Chips (Mega Man Zero series)|Body Chips]] in ''Zero 4''.
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[[File:MMZ ZSaber Sprite Difference.png|thumb|The Z-Saber in ''Mega Man Zero 2'' compared to the Z-Saber in ''Mega Man Zero 3''.]]
 
In ''Mega Man Zero 3'', Zero can use the jumping and dashing rolling slashes by using the Cyber-elf Malthas. He can also use an upward slash like the [[Shoenzan]] by using the Cyber-elf Lizetus, and release a shockwave similar to [[Kougenjin]] by using the Cyber-elf Cottus. The Cyber-elf Ilethas allows Zero to stop some energy shots by slashing them. The Z Saber can be powered by using the Cyber-elf Sabras and the [[Mod Cards]] 4, 40, and 79.
   
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In ''Mega Man Zero 4'', the Body Chip Rolling allows Zero to use the rolling slashes, the Body Chip Erase allows him to stop some energy shots with the Z Saber, and the Body Chip Reflect reflects the shots back to the enemy.
The skill level up system isn't present in ''[[Mega Man Zero 3]]'' and ''[[Mega Man Zero 4]]'', but Zero begins the games capable of using the three slash combo and charge the Z Saber. He can also use other enhancements by using Hacker Cyber-elves in ''Zero 3'' and [[Chips (Mega Man Zero series)|Body Chips]] in ''Zero 4''.
 
 
[[File:MMZZSaberSlash3Up.png|right|up]]
 
 
[[File:MMZZSaberSlash3Down.png|right|down]]
 
In ''Mega Man Zero 3'', Zero can use the jumping and dashing rolling slashes by using the Cyber-elf Malthas. He can also use an upward slash like the [[Shoenzan]] by using the Cyber-elf Lizetus, and release a shockwave similar to [[Kougenjin]] by using the Cyber-elf Cottus. The Cyber-elf Ilethas allows Zero to stop some energy shots by slashing them. The Z Saber can be powered by using the Cyber-elf Sabras and the [[Mod Cards]] 4, 40, and 79. In ''Mega Man Zero 4'', the Body Chip Rolling allows Zero to use the rolling slashes, the Body Chip Erase allows him to stop some energy shots with the Z Saber, and the Body Chip Reflect reflects the shots back to the enemy.
 
   
 
Zero also uses the Z Saber in ''[[SNK vs. Capcom: SVC Chaos]]'' and ''[[Onimusha Blade Warriors]]''.
 
Zero also uses the Z Saber in ''[[SNK vs. Capcom: SVC Chaos]]'' and ''[[Onimusha Blade Warriors]]''.
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In the first game it is a toy sword, its description from the Japanese version saying that it is from an anime called "Rockman Zero". It can be obtained by winning the Beast Hunter mini-game from [[Kattelox Island]]'s [[Kattelox TV|TV station]] with a high rank.
 
In the first game it is a toy sword, its description from the Japanese version saying that it is from an anime called "Rockman Zero". It can be obtained by winning the Beast Hunter mini-game from [[Kattelox Island]]'s [[Kattelox TV|TV station]] with a high rank.
   
In the second game [[Yōkan, Ofuton and Yaito|the mayor]] from [[Pokte Village]] says that the Zetsabre is a legendary shining sword that was used by a hero who saved the village long ago and was handed down in her family over the years. [[Mega Man Volnutt]] can either buy it for two million [[Zenny]] or gain it as a prize for answering all 100 questions from her quiz correctly.
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In the second game [[Yōkan, Ofuton and Yaito|the mayor]] from [[Pokte Village]] says that the Zetsabre is a legendary shining sword that was used by a hero who saved the village long ago and was handed down in her family over the years. [[Mega Man Volnutt]] can either buy it for two million [[Zenny]] or gain it as a prize for answering all 100 questions from her [[quiz]] correctly.
   
 
==''[[Mega Man Battle Network (series)|Mega Man Battle Network]]'' series==
 
==''[[Mega Man Battle Network (series)|Mega Man Battle Network]]'' series==
[[File:NTChip033.png|right|Z-Saber]]
 
===[[Zero.EXE|Zero]]'s Z-Saber===
 
In ''[[Mega Man Network Transmission]]'', [[Zero.EXE|Zero]] uses a Z-Saber in combat, and it has a [[Battle Chip]] that can be used by [[MegaMan.EXE]].
 
 
{{clrr}}
 
===''Mega Man Zero'' Z Saber===
 
 
[[File:Battle Chip Z Saber.jpg|right|110px|Z Saber]]
 
[[File:Battle Chip Z Saber.jpg|right|110px|Z Saber]]
  +
{{Main|Z-Saber (Battle Chip)}}<!--)-->
The '''Z Saver''' ([[Wikipedia:Sic|sic]]) from the ''Mega Man Zero'' series is a [[Battle Chip]] in ''[[Mega Man Battle Network 4]]'', ''[[Rockman EXE 4.5 Real Operation]]'' and ''[[Mega Man Battle Network 5]]''. The user attacks three times with a long 1x2 slash, a wide 3x1 slash, and a 1x3-3x1 <nowiki>"|-"</nowiki> slash, each causing 100 damage. If the player starts the attack by holding the A button and press left+B in the third slash, the [[NetNavi]] will use a fourth attack, a wide sonic boom.
 
  +
The ''[[Mega Man Battle Network (series)|Mega Man Battle Network]]'' series has two Z-Sabers that appeared as [[Battle Chip]]s, one from the [[Zero.EXE|Zero]] [[Virus (Mega Man Battle Network series)|virus]] and the other being Zero's Z Saber (misnamed as Z Saver in the games) from the ''Mega Man Zero'' series.
 
'''Mega Man Battle Network 4:'''
 
 
{|border="1"
 
!ID!!colspan=2|Battle Chip!!Description
 
!Damage!!Element!!Rarity!!Code!!Memory!!Location
 
|-
 
|Secret Chip 38<br />(Mega Chip)
 
|[[File:BN4SChip038.png|SC]]||ZSaver||Repliroid swrd cuts 3 times
 
|100||[[File:BC Attribute Sword.png|Type]] Sword|| *****||Z||80 MB
 
|Traded with ''Mega Man Zero 3''.
 
|}
 
 
'''Rockman EXE 4.5 Real Operation:'''
 
 
{|border="1"
 
!ID!!colspan=2|Battle Chip!!Description translation
 
!Damage!!Element!!Rarity!!Memory!!Location
 
|-
 
|Mega Class Chip 80
 
|[[File:BN45MChip080.png|80]]||Z Saber||"Legendary red Repliroid's triple cutting sword"
 
|100||[[File:BC Attribute Sword.png|Type]] Sword||*****||80 MB
 
|?
 
|}
 
 
'''Mega Man Battle Network 5:'''
 
 
{|border="1"
 
!ID!!colspan=2|Battle Chip!!Description!!Damage!!Element!!Rarity!!Code!!Memory!!Location
 
|-
 
|Mega Chip 18
 
|[[File:BN5MChip018.png|18]]||Z Saver||Repliroid swrd cuts 3 times
 
|100||[[File:BC Attribute Sword.png|Type]] Sword||*****||Z||80 MB
 
|[[Liberation Mission|Liberation Mission 6]]
 
|}
 
 
'''Advanced PET:'''
 
 
{|border="1"
 
!ID!!colspan=2|Battle Chip!!Class!!CP!!AT!!Element!!Location
 
|-
 
|218||[[File:BattleChip218.png|50px|218]]||Z Saber||Mega
 
|?||?||[[File:BC_Element_Null.png|N]] Neutral
 
|Rockman.EXE 4.5 Real Operation Battle Chip Gate Pack
 
|}
 
 
'''Progress PET:'''
 
 
{|border="1"
 
!ID!!colspan=2|Battle Chip!!Class!!CP!!AT!!Element!!Location
 
|-
 
|730||[[File:BattleChip730.png|50px|730]]||Z Saber||Mega
 
|?||?||[[File:BC_Element_Null.png|N]] Neutral
 
|?
 
|}
 
   
 
==Other appearances==
 
==Other appearances==
  +
[[File:Rockman X DiVE Standard Saber.png|thumb|right|200px|Standard Saber in ''Mega Man X DiVE'']]
*The [[OVER-1|OVER-Z]] armor from ''[[Rockman Xover]]'' is based on Zero and carries a large sword.
 
  +
[[File:TriangularSaber.png|thumb|right|200px|Triangular Saber in in ''Mega Man X DiVE'']]
 
*The [[OVER-Z]] armor from ''[[Rockman Xover]]'' is based on Zero and carries a large sword.
 
*In the cancelled game ''[[Rockman Online]]'', each Zero type Reploid is equipped with a Z-Saber.
 
*In the cancelled game ''[[Rockman Online]]'', each Zero type Reploid is equipped with a Z-Saber.
  +
*Z-Saber appears in ''[[Mega Man X DiVE]]'' whenever a version of Zero uses an active skill with his saber. Additionally, the Z-Saber is also featured as the melee [[Mega Man X DiVE/Weapons|weapon]] '''[[Standard Saber]]''', known as {{Nihongo|'''Normal Saber'''|ノーマルセイバー|Nōmaru Seibā}} in Japan, that can be used by any [[Hunter Program]].
  +
**ZX Saber also appears in ''Mega Man X DiVE'' whenever [[Aile]] uses an active skill with her saber while in her Model ZX form. Additionally, a modified ZX Saber is also featured as a melee weapon as '''[[Triangular Saber]]''', known as {{Nihongo|'''ZX Saber'''|ZXセイバー|ZX Seibā}} in Japan. The Triangular Saber's grip is also used for the '''[[Ramen Great Sword]]''', a feature weapon during the collaboration event with [[Oyatsu Company|Baby Star Ramen]].
   
 
==Other media==
 
==Other media==
  +
{{See also|Z-Saber (Battle Chip)}}<!--)-->
 
The Z-Saber appeared in most media featuring Zero, including the ''[[Rockman X (manga)|Rockman X]]'' manga, the ''[[Rockman Zero (manga)|Rockman Zero]]'' manga and the ''[[Rockman X Mega Mission]]'' cards.
 
The Z-Saber appeared in most media featuring Zero, including the ''[[Rockman X (manga)|Rockman X]]'' manga, the ''[[Rockman Zero (manga)|Rockman Zero]]'' manga and the ''[[Rockman X Mega Mission]]'' cards.
 
In the ''[[MegaMan NT Warrior]]'' anime series, the Z Saber Battle Chip from the ''Mega Man Zero'' series is used by [[Eugene Chaud|Chaud]] and [[ProtoMan.EXE|ProtoMan]] in some episodes from ''[[Rockman.EXE Beast]]''. Also, Zero.EXE appears with his Z-Saber in ''[[Rockman.EXE Beast+]]''.
 
   
 
In the [[Archie Comics]], the Z-Saber is given a light nod in [[Mega Man Issue 40 (Archie Comics)|issue 40]] of the ''[[Mega Man (Archie Comics)|Mega Man]]'' comic's "Dawn of X" storyline, when Zero uses Sigma's saber to help take down the [[Wily Walker]]. Sigma comments that Zero should consider getting a saber of his own some day. Zero eventually obtained his own saber and uses it during [[Worlds Unite]].
 
In the [[Archie Comics]], the Z-Saber is given a light nod in [[Mega Man Issue 40 (Archie Comics)|issue 40]] of the ''[[Mega Man (Archie Comics)|Mega Man]]'' comic's "Dawn of X" storyline, when Zero uses Sigma's saber to help take down the [[Wily Walker]]. Sigma comments that Zero should consider getting a saber of his own some day. Zero eventually obtained his own saber and uses it during [[Worlds Unite]].
  +
 
==Trivia==
 
==Trivia==
*The Z-Saber despite being a laser blade-type weapon, has exhibited a normal slashing sound upon contact with its victims; games such as ''SvC Chaos'', ''Tatsunoko vs. Capcom'' and ''Marvel vs. Capcom 3'' have made it evident in that the Z-Saber seems to cut akin to a normal bladed-weapon upon striking an opponent with it.
+
*The Z-Saber despite being a laser blade-type weapon, has exhibited a normal slashing sound upon contact with its victims; games such as ''SVC Chaos'', ''Tatsunoko vs. Capcom'', ''Marvel vs. Capcom 3'' and ''Marvel vs. Capcom: Infinite'' have made it evident in that the Z-Saber seems to cut akin to a normal bladed-weapon upon striking an opponent with it.
  +
**However, the ''Mega Man Zero'' series treats it as a laser blade-type weapons, with most enemies and bosses having a different death animation if destroyed with the Z-Saber. These sprites show the enemies cut in half with a glowing red outline, indicating the weapon cuts with heat.
  +
*In ''Mega Man X2'' and ''X3'', the pommel of the Z-Saber is nearly visually identical to Sigma's own beam saber, and it only became visually distinct in ''Mega Man X4''. It is possible that in ''Mega Man X2'' and ''X3'', Zero is utilizing Sigma's saber, or a spare given to him by Dr. Cain, considering that the Z-Saber wasn't part of Zero's arsenal in ''Mega Man X1'' or in any prior appearances. Since in the alternate scenario, it's Sigma who gives Zero his saber in ''Mega Man X2'', it lends weight to the theory.
  +
*In all four ''Mega Man Zero'' games, holding the down button as well as the attack button while falling would continue the mid-air slash animation, and give it one extra point of damage, though this technique was never covered in any existing guides. However, this was acknowledged in the ''ZX'' series and was dubbed '''Skull Crush'''.
  +
*An [https://megaman.fandom.com/wiki/File:RZ-Zero.jpg artwork] of the ''Mega Man Zero 2'' shows Zero holding two Z-Sabers, which is not possible in the game.
   
 
==Gallery==
 
==Gallery==
{{See also|Zero/Gallery}}
+
{{See also|Zero/Gallery}}<!--)-->
 
<gallery widths="150" captionalign="center">
 
<gallery widths="150" captionalign="center">
Zsaber.jpg|Zero wielding the Z-Saber in ''[[Mega Man X (series)|Mega Man X]]''
 
Zero2.jpg|Zero wielding the Z Saber in ''[[Mega Man Zero (series)|Mega Man Zero]]''
 
Zero EXE.jpg|Zero.EXE wielding the Z Saber in ''[[Mega Man Battle Network (series)|Mega Man Battle Network]]''
 
 
X3 slash.jpg|''Mega Man X3''
 
X3 slash.jpg|''Mega Man X3''
 
X4 zerodash.jpg|''Mega Man X4''
 
X4 zerodash.jpg|''Mega Man X4''
 
X4 zeroslash.jpg|Mega Man X4
 
X4 zeroslash.jpg|Mega Man X4
 
ColonelVSZeroMMX5.jpg|Zero battling [[Colonel]] with the Z-Saber
 
ColonelVSZeroMMX5.jpg|Zero battling [[Colonel]] with the Z-Saber
Mmx03.jpg|X with the Z-Saber in ''[[Mega Man X6]]''
+
Zsaber.jpg|''Mega Man X5''
  +
X6 xsaber.jpg|X with the Z-Saber in ''[[Mega Man X6]]''
 
X7 zerodash.jpg|''Mega Man X7''
 
X7 zerodash.jpg|''Mega Man X7''
 
X7 zeroslash.jpg|''Mega Man X7''
 
X7 zeroslash.jpg|''Mega Man X7''
  +
X8Zero.png|''Mega Man X8''
 
Xt1 zerostand.jpg|''Mega Man Xtreme''
 
Xt1 zerostand.jpg|''Mega Man Xtreme''
CommandMission_Zero.jpg|''Mega Man X: Command Mission''
+
CommandMission Zero.jpg|''Mega Man X: Command Mission''
 
Zero pose.jpg|''Rockman Online''.
 
Zero pose.jpg|''Rockman Online''.
Project X Zone Zero.png|Zero in ''[[Project × Zone]]''.
+
Project X Zone Zero.png|''[[Project × Zone]]''.
SFXACZeroX.png|Zero in ''[[Street Fighter × All Capcom]]''.
+
SFXAC Zero (X) (SR+).png|''[[Street Fighter × All Capcom]]''.
 
Zeromvc3.jpg|''[[Marvel vs. Capcom 3]]''
SFXACZeroXB.png|Zero in ''Street Fighter × All Capcom''.
 
Zeromvc3.jpg|''Marvel vs. Capcom 3''
+
Zero in Marvel vs Capcom Infinite.png|''[[Marvel vs. Capcom: Infinite]]''
MvCI-Zero.jpg|''Marvel vs Capcom Infinite''
 
 
SSB4 - Zero Trophy.jpg|A trophy of Zero with his Z-Saber in ''[[Super Smash Bros. for Wii U]]''
 
SSB4 - Zero Trophy.jpg|A trophy of Zero with his Z-Saber in ''[[Super Smash Bros. for Wii U]]''
MMZ2 Z Saber concept.jpg|Concept art from the ''Mega Man Zero'' series
+
MHE Z Saber.png|''Monster Hunter Explore''
  +
Elemental Story Weapon 0433.png|''[[Elemental Story]]''
  +
TEPPEN Zero.png|''[[TEPPEN]]''
  +
TEPPEN ZERO 010 art.png|''TEPPEN'' card
  +
TEPPEN ZERO 008 art.png|''TEPPEN''
 
X2Shockwave.jpg|Zero's saber in the ''Rockman X2'' manga
 
X2Shockwave.jpg|Zero's saber in the ''Rockman X2'' manga
 
X3HornetZSaber.png|[[Blast Hornet]] with Zero's saber in the ''Rockman X3'' manga
 
X3HornetZSaber.png|[[Blast Hornet]] with Zero's saber in the ''Rockman X3'' manga
 
X3XSaber.png|X with Zero's saber in the manga
 
X3XSaber.png|X with Zero's saber in the manga
 
MMZ Zero.png|Zero wielding the Z Saber in the ''[[Mega Man Zero (series)|Mega Man Zero]]'' series.
BeastZSaberChip.png|Z Saber Battle Chip
 
  +
MMZ2 Z Saber concept.jpg|Concept art from the ''Mega Man Zero'' series
BeastZSaberA.png|[[Cross Fusion|C.F.]] ProtoMan with the Z Saber
 
  +
Battle Chip Z Saber artwork 2.png|Alternate "Z Saver" Battle Chip artwork from the ''Mega Man Battle Network'' series.
BeastZSaberB.png|C.F. ProtoMan with the Z Saber
 
  +
Rockman EXE 6 e-Reader card C008 artwork.png|Rockman Zero e-Reader Card.
 
SFXAC Zero (Zero) (G+).png|''Street Fighter × All Capcom''.
  +
Z Saber - MMZ ZXLC.jpeg|Z Saber artwork in [[Mega Man Zero/ZX Legacy Collection]]
  +
EXEZsaber-settei-1.jpg|Z Saber design sheet for the ''[[Rockman.EXE Beast]]'' anime.
  +
</gallery>
  +
  +
==Animation==
  +
<gallery widths="150" captionalign="center">
  +
MMX3 Zero ZSaber.gif|Zero's Lv. 4 Charge Shot slash, in ''Mega Man X3''.
  +
MMX3 X ZSaber.gif|X's Lv. 4 Charge Shot slash, in ''Mega Man X3''.
  +
MMX4 Zero ZSaber.gif|Zero's combo, in ''Mega Man X4'' and ''X5''.
  +
MMX6 X ZSaber.gif|X's slash, in ''Mega Man X6''.
  +
X6 XBuster Lv3B2.gif|X's Charge Saber, in ''Mega Man X6''.
  +
MMX6 Zero ZSaber.gif|Zero's combo, in ''Mega Man X6''.
  +
X7 Zero ZSaber FullCombo.gif|Zero's full combo, in ''Mega Man X7''.
  +
X8 ZSaber FullCombo.gif|Zero's full combo, in ''Mega Man X8''.
  +
MMXtr2 Zero ZSaber.gif|Zero's combo, in ''Mega Man Xtreme'' and ''Xtreme 2''.
  +
MegaMan_Zero_Zero_Slashing2.gif|Zero's combo, in ''Mega Man Zero'' and ''Zero 2''.
  +
Zeroground.gif|Zero's charge slash, in ''Mega Man Zero'' and ''Zero 2''.
  +
MMZ3 Zero SlashCombo.gif|Zero's combo, in ''Mega Man Zero 3'' and ''Zero 4''.
  +
MMZ3 Zero ChargeSlash.gif|Zero's charge slash, in ''Mega Man Zero 3'' and ''Zero 4''.
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
{{-}}
 
 
{{X}}
 
{{X}}
 
{{Zero}}
 
{{Zero}}
Line 191: Line 194:
 
[[Category:Zero's weapons and techniques]]
 
[[Category:Zero's weapons and techniques]]
 
[[Category:Mega Man X's Special Weapons]]
 
[[Category:Mega Man X's Special Weapons]]
[[Category:Battle Chips]]
+
[[Category:Mega Man Zero series items]]
[[Category:Sword Battle Chips]]
 
 
[[Category:Mega Man Legends items]]
 
[[Category:Mega Man Legends items]]
 
[[Category:Cutter weapons]]
 
[[Category:Cutter weapons]]

Latest revision as of 03:01, 13 November 2023

Z-Saber (ゼットセイバー Zetto Seibā), also written as Z Saber and Z-Sabre,[1] is Zero's main weapon in the Mega Man X and Mega Man Zero series. It is a powerful saber with a green energy blade (blue in some artworks). Zero received the weapon in Mega Man X2 after he was remodeled by Serges, and it has appeared in every chronological game since.

Mega Man X series

Mega Man X games

In Mega Man X2 and Mega Man X3, this weapon is known as the Beam Saber (ビームサーベル Bīmu Sāberu, sometimes Beam Sabre). In Mega Man X2, Zero uses it in his Dash Attack and finishes his Z-Buster Charge Shot combo by slashing it to emit a shockwave. In Mega Man X3, Zero can slash the Beam Saber while glowing green after performing a Double Charge Shot. When not used, Zero stores the deactivated saber hilt in a special sheath-like element located on his back (where in canon artwork barring his ambidextrous sprites, Zero has the sheath behind his left shoulder).

The Z-Saber was expanded on in Mega Man X4, as Zero wields the Z-Saber entirely without his Z-Buster. He can use it on the ground, in the air, or on a wall, though attacking on the ground forces him to stand still. His default combo in Mega Man X4 to X5 is a downward slash-to-outward slash done via his following arm then a forward-leaning downward two-handed chop that does three hits (while in Mega Man Xtreme and Mega Man Xtreme 2 he inflicts a one-handed inward slash slightly upward instead). The crouching attack is an inward sweeping slash while the midair slash is an outward swing angled a bit downward (which changes its animation slightly when done as he lands). This in X6 changes to an inward cut, downward-outward cut then a two-handed launching-lift slash to the background (which inflicts 3 hits; both the first and third inputs are akin to his Xtreme games' neutral combo finisher); the crouching slash changes into an outward sweeping-slash, and the midair slash is a midair version of his original downward 3-hit slash (which resembles an altered version of it when performed as he lands). Zero performs most of his techniques with the Z-Saber, his most recurring techniques being a rising slash, a downward stab, a dashing thrust or slash, and a rolling slash.

Similar to the Special Weapons, Zero can use the Z-Saber to execute techniques that he learned and adapted from enemy Mavericks. The techniques obtained from defeated bosses usually are assigned to different elements, such as fire, ice, and lightning, and those attacks are executed by fulfilling certain button combinations while being in a certain situation (for example, being in mid-air).

X4 zerostand

Zero with the Z-Saber in Mega Man X4

The Z-Saber used until Mega Man X5 had a rather fluid-formed blade, sweeping through the air and less like a solid due to its irregular energy flow. X uses this fluid Z-Saber throughout Mega Man X6, while Zero gains a new Z-Saber upon his resurrection with a more solid energy blade. In Mega Man X7 and Mega Man X8, he keeps the saber out and activated as long as it is equipped (in the case of Mega Man X8, Zero has the sheath over his right shoulder in gameplay).

In Mega Man X: Command Mission, Zero can use several types of swords besides the Z-Saber, all of which are Combat type weapons that hit a single target. The Z-Saber is Zero's initial weapon, a beam saber that he uses to attack with a Double Slash combo. As the game progresses, Zero has access to better versions of the weapon, the Z Saber+, Z Saber++, and Z Saber+++.

Use by X

Mmx03

X wielding the Z-Saber in Mega Man X6.

X can also use the Beam Saber, usually as easter eggs or in certain circumstances. In Mega Man X3, in order to obtain it, Zero must pass through the one boss door that he can enter in the entire game. It's found on the second stage of Dr. Doppler's fortress, and is the first door in the stage. It leads to the sub-boss Mosquitus. Defeating the sub-boss with Zero will cause him to be severely injured by its explosion. Zero will then pass the Beam Saber to X before teleporting out to Dr. Cain's lab for repairs, becoming unavailable afterwards. Of course, losing Zero results in the "bad" ending. To use the Beam Saber, X must fully charge his buster beyond the pink charge level into the fourth green charge level, where he will then draw it from his back and fires off a slashing arc of green energy, where upon impact, the target is swarmed with cutting blows. The attack does optimal damage and is considered the game's ultimate weapon.

The fluid-shaped Z-Saber is found by X in the end of Mega Man X5 and used by him in Mega Man X6 by pressing the Special Weapon button without one equipped. The Z-Saber's purpose in X6 allows X to destroy obstacles and enemies that cannot be done otherwise with the X Buster, or inflict damage in a more tactical manner. As not being as experienced with the Z-Saber as Zero, X has a rather slow recovery time from slashing as he uses Zero's original third-input slash on the ground (while still using his original horizontal slash in midair). His armors in X6 are also more geared towards utilizing the Z-Saber, with the Blade Armor allowing him to adapt it into his buster and empower it, while the Shadow Armor has him use it with ninja like tactics due to its attack set.

In the X Challenge, if X opts to take no special weapons, the Z-Saber will change to its purple color, though this change is purely aesthetic. Additionally, if X can't use any of his special weapons, the Z-Saber will count as one when fighting against High Max. An added bonus to the Z-Saber is that bosses cannot guard against its attacks, and can be used to pierce through bosses like Neon Tiger and Colonel.

It's unknown what happened to the original Z-Saber after Zero reappeared following the destruction of the Zero Nightmare, though since X was in possession of said saber throughout the game, he may have kept it.

While not seen being used by X again in the main games, the Z-Saber is used by X's Blade Armor version in Bouken Dig Dig 2, and in Ultimate Marvel vs. Capcom 3, Zero has a skin that models him after X, making him look like X with Zero's moveset, including the Z-Saber.

Other appearances

Zero appeared with the Z-Saber in most of his appearances in other games.

In Tatsunoko vs. Capcom and Marvel vs. Capcom 3, Zero uses the fluid Z-Saber version from Mega Man X2 to X5. He also reuses the whole standard saber slash attack set as follows from X4-to-X5: default neutral combo is his standing light, medium and heavy respectively, crouching medium is his crouching slash and jumping medium is his midair slash; however these animations are all altered perspective-wise due to Zero unsheathing the Z-Saber from his leading shoulder instead of his following shoulder like in the 2D games (while canonically and in artworks as aforementioned, behind his left shoulder is where he holsters the saber when inactive).

In Marvel vs. Capcom: Infinite, Zero's moveset with the Z-Saber is altered; especially via a new command normal by the name of Koketsuga (弧抉牙, lit. Arc Gouge Fang), where it is Zero's original crouching heavy attack (where he rolls along the ground at an angle to sweep-slash at his foe's feet). In both Marvel vs. Capcom 3 and Marvel vs. Capcom: Infinite, there is a midair version of the attack that acts as Zero's primary air combo/aerial rave finisher (jumping S in the former and jumping HK in the latter).

A Long Sword with the appearance of the Z-Saber appeared as an event weapon in Monster Hunter Explore. It is able to release Genmu Zero waves.

Z-Saber appeared as an event weapon in Elemental Story.

Z-Saber appeared as an Action Card in TEPPEN.

Mega Man Zero series

The Z Saber is one of the Ten Shining Weapons, and like Zero, its whereabouts had been unknown until the Cyber-elf X gave it to Zero in the beginning of the first Mega Man Zero game. After Mega Man Zero (despite being in all concept and promotional art for the first game), the Z Saber has been redesigned and reconfigured along with Zero himself, now possessing a triangle-shaped blade. Furthermore, the Z Saber received a few more upgrades. Unlike in the X series, the Z Saber now can be used while moving (however, no combos can be performed while in motion) and can even be charged for a smash-like attack due to the X-Buster technology embedded into the saber. The Z Saber is also customizable, allowing the Resistance member Cerveau to make it the basis of the rest of Zero's arsenal in the series by adjusting the saber's safety valve, allowing Zero to freely compress and shape the blade according to his needs.[2] The exceptions are the Buster Shot (which is still combined with the Z Saber as source for its energy ammunition) and the Zero Knuckle. Some Mega Man Zero series sources, such as Recoil Rod's artwork, indicate that in this series Zero actually uses at least two Z Sabers. According to concept arts, the Z Saber(s) is/are stored within the holsters located on Zero's hips. The Z Saber can be equipped with different chips for element-based charge attacks.

The weapon's most interesting characteristic is the sheer amount of force it can dole out to enemies; it is able to easily slice through 300 mm of reinforced steel in a single stroke. The Z Saber is also unique in the fact that it apparently doesn't require an energy source to operate. In Mega Man Zero 2, Zero spends around a year far away from any energy source and the Z Saber is still in full operating condition; though, knowing that Zero has an internal reactor, it is possible that the saber can be recharged by drawing energy from Zero himself.

In the first two games, Zero has to "relearn" his skill with the Z Saber, upgrading its attack power and moveset by frequently using it against enemies, thus leveling it up. In the first game, Zero can also learn two rolling slash attacks by defeating several enemies with the Z Saber while jumping or dashing. The rolling slashes aren't learned in Mega Man Zero 2, but they are still available by using the Active Form. In the second game, the skill level will not increase during the first mission in the Sand Wilderness, only after Zero is repaired in the New Resistance Base.

In-game, the saber is excellent for high close-range damage, being able to eliminate most basic enemies with a single slash. It also tends to have multiple EX Skills, and in MMZ3 and MMZ4, has much more potential than other weapons in terms of Hit Priority combos. However, it is still a close-range weapon, and can cost the player some health if they use it recklessly.

Image Level Upgrade Description
1
★1 - Zero can perform a single slash while standing, walking, dashing, jumping or sliding down a wall. By pressing down while holding the attack button in the air, Zero holds the Z Saber while falling.
2
★2 40 hits (MMZ)
30 hits (MMZ2)
Zero can perform a double slash.
3
★3 160 hits (MMZ)
90 hits (MMZ2)
Zero can perform a triple slash.
Charge
★4 560 hits (MMZ)
290 hits (MMZ2)
Zero can charge his slash.
Charge
★5 1680 hits (MMZ)
850 hits (MMZ2)
The Z Saber charges faster.
Jump
★+ 100 hits with jumping slash. (MMZ only) Zero can perform a rolling slash while jumping.
Dash
★+ 60 hits with dashing slash. (MMZ only) Zero can perform a rolling slash while dashing.

Starting in Mega Man Zero 3, the Z-Saber undergoes some large changes. Firstly, its sprites are redrawn to better reflect its triangular shape from official artwork. The skill system is also removed, as Zero begins the games capable of using the triple-slash combo and charging the Z-Saber. He can also use other saber enhancements by using Hacker Cyber-elves in Zero 3, and Body Chips in Zero 4.

MMZ ZSaber Sprite Difference

The Z-Saber in Mega Man Zero 2 compared to the Z-Saber in Mega Man Zero 3.

In Mega Man Zero 3, Zero can use the jumping and dashing rolling slashes by using the Cyber-elf Malthas. He can also use an upward slash like the Shoenzan by using the Cyber-elf Lizetus, and release a shockwave similar to Kougenjin by using the Cyber-elf Cottus. The Cyber-elf Ilethas allows Zero to stop some energy shots by slashing them. The Z Saber can be powered by using the Cyber-elf Sabras and the Mod Cards 4, 40, and 79.

In Mega Man Zero 4, the Body Chip Rolling allows Zero to use the rolling slashes, the Body Chip Erase allows him to stop some energy shots with the Z Saber, and the Body Chip Reflect reflects the shots back to the enemy.

Zero also uses the Z Saber in SNK vs. Capcom: SVC Chaos and Onimusha Blade Warriors.

Mega Man ZX series

The Model Z Mega Man has a Z Saber as the main weapon. The series also contains the similar ZX Saber from Model ZX and OX Saber from Model OX.

Mega Man Legends series

The Zetsabre is one of the items needed to create the Blade Arm in Mega Man Legends and Mega Man Legends 2.

In the first game it is a toy sword, its description from the Japanese version saying that it is from an anime called "Rockman Zero". It can be obtained by winning the Beast Hunter mini-game from Kattelox Island's TV station with a high rank.

In the second game the mayor from Pokte Village says that the Zetsabre is a legendary shining sword that was used by a hero who saved the village long ago and was handed down in her family over the years. Mega Man Volnutt can either buy it for two million Zenny or gain it as a prize for answering all 100 questions from her quiz correctly.

Mega Man Battle Network series

Z Saber
Main article: Z-Saber (Battle Chip)

The Mega Man Battle Network series has two Z-Sabers that appeared as Battle Chips, one from the Zero virus and the other being Zero's Z Saber (misnamed as Z Saver in the games) from the Mega Man Zero series.

Other appearances

Rockman X DiVE Standard Saber

Standard Saber in Mega Man X DiVE

TriangularSaber

Triangular Saber in in Mega Man X DiVE

  • The OVER-Z armor from Rockman Xover is based on Zero and carries a large sword.
  • In the cancelled game Rockman Online, each Zero type Reploid is equipped with a Z-Saber.
  • Z-Saber appears in Mega Man X DiVE whenever a version of Zero uses an active skill with his saber. Additionally, the Z-Saber is also featured as the melee weapon Standard Saber, known as Normal Saber (ノーマルセイバー Nōmaru Seibā) in Japan, that can be used by any Hunter Program.
    • ZX Saber also appears in Mega Man X DiVE whenever Aile uses an active skill with her saber while in her Model ZX form. Additionally, a modified ZX Saber is also featured as a melee weapon as Triangular Saber, known as ZX Saber (ZXセイバー ZX Seibā) in Japan. The Triangular Saber's grip is also used for the Ramen Great Sword, a feature weapon during the collaboration event with Baby Star Ramen.

Other media

See also: Z-Saber (Battle Chip)

The Z-Saber appeared in most media featuring Zero, including the Rockman X manga, the Rockman Zero manga and the Rockman X Mega Mission cards.

In the Archie Comics, the Z-Saber is given a light nod in issue 40 of the Mega Man comic's "Dawn of X" storyline, when Zero uses Sigma's saber to help take down the Wily Walker. Sigma comments that Zero should consider getting a saber of his own some day. Zero eventually obtained his own saber and uses it during Worlds Unite.

Trivia

  • The Z-Saber despite being a laser blade-type weapon, has exhibited a normal slashing sound upon contact with its victims; games such as SVC Chaos, Tatsunoko vs. Capcom, Marvel vs. Capcom 3 and Marvel vs. Capcom: Infinite have made it evident in that the Z-Saber seems to cut akin to a normal bladed-weapon upon striking an opponent with it.
    • However, the Mega Man Zero series treats it as a laser blade-type weapons, with most enemies and bosses having a different death animation if destroyed with the Z-Saber. These sprites show the enemies cut in half with a glowing red outline, indicating the weapon cuts with heat.
  • In Mega Man X2 and X3, the pommel of the Z-Saber is nearly visually identical to Sigma's own beam saber, and it only became visually distinct in Mega Man X4. It is possible that in Mega Man X2 and X3, Zero is utilizing Sigma's saber, or a spare given to him by Dr. Cain, considering that the Z-Saber wasn't part of Zero's arsenal in Mega Man X1 or in any prior appearances. Since in the alternate scenario, it's Sigma who gives Zero his saber in Mega Man X2, it lends weight to the theory.
  • In all four Mega Man Zero games, holding the down button as well as the attack button while falling would continue the mid-air slash animation, and give it one extra point of damage, though this technique was never covered in any existing guides. However, this was acknowledged in the ZX series and was dubbed Skull Crush.
  • An artwork of the Mega Man Zero 2 shows Zero holding two Z-Sabers, which is not possible in the game.

Gallery

See also: Zero/Gallery

Animation

References