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(Created this page since Zero have the same "armor" system as X.)
(No difference)

Revision as of 06:58, 4 February 2012

Similar to X, Zero have various access to different formes instead of armors.

Alternate Forms

Similiar to X's Armor System, Zero is also able to change into more powerful forms.

Power Up Parts

Similar to X, Zero can use power up parts in Mega Man Xtreme 2. Each parts upgrade his skills when he enters in Dr. Light capsules.

Power Up Parts Stage Description
Head Parts Overdrive Ostrich Can use Head Crush (ヘッドクラッシュ) to break specific blocks.
Body Parts Blast Hornet (need Drill Crush) Damage is reduced by half.
Arm Parts Tunnel Rhino (need Lightning) Learn a deadly skill called Zero Final (ゼロファイナル).
Foot Parts Wire Sponge The wall kick can destroy specific blocks with Leg Crush (フットクラッシュ Foot Crush).

Black Zero

Main article: Black Zero

Black Zero (ブラックゼロ) is a hidden version of Zero appearing in Mega Man X4, X5 and X6, as well as Mega Man X8 and Command Mission. It usually appears as a black colored version of Zero with grey to white hair and a recolored Z-Saber blade. While it is purely a recolor in X4, it features several abilities during its following appearances. In X5 and X6, it increases Zero's attack and defense capabilities. In X8, the Zero Armor appears once again; however it is more balanced than its previous incarnations. It still doubles Zero's attack strength but at the same time decreases his defense power by half. Finally, Black Zero is available to Zero right from the start in Command Mission as his Hyper Mode, boosting all of his stats.

Except in Command Mission, the Zero Armor has to be unlocked by either a cheat code put in at the game's title screen or by clearing certain objectives (such as finding Dr. Light's secret capsule in X5 or obtaining all Rare Metals for Zero in X8). The Proto Form from the Zero series (see below) is generally assumed to be the same armor, having the same statistics of the armor from X8, but with some added handicaps, notably the inability to use the Z-Saber combo.

Absolute Zero

File:AbsoluteZero.jpg

Absolute Zero

Absolute Zero (アブソリュートゼロ Abusoryūto Zero) is an additional Hyper Mode for Zero obtainable in Mega Man X Command Mission. It can be gained by defeating the secret boss Duckbill Mole located in the Melda Ore Plant. Its design is often compared to that of Bass from the original Mega Man series when combined with Treble due to its color scheme and devil like wings. Aside from this, it boosts all of his stats vastly, even doubling Zero's attack power, and have the ability to break through any defense. He does not usually use weapons in this form, since he can use his claws in powerful melee moves. His Main Weapon becomes the attack Crimson End (クリムゾンエンド), and his Sub Weapons the Water-attribute attacks Killer Left (ジェノサイドレフト "Genocide Left") and Brutal Right (ダムドライト "Damned Right"). His Action Trigger becomes Calamitous Arts, which makes a DDR-style screen come up, and commands must be entered in. Missing one will not perform that specific strike. The total time in which the Action Trigger lasts is determined by the amount of WE available.

Rockman X Mega Mission armors

MMC059

Energy Armor

In the Carddass Rockman X Mega Mission, Zero got a Neo Buster (ネオバスター) when he went to rescue X in Mega Mission 2, who was captured by a group known as Order Breakers. After defeating Magna Centipede L, he receives the Energy Armor (エネルギーアーマー) from Dr. Light, which only has a body part and gives more power to his buster. It later upgraded to the Neo Armor (ネオアーマー) after absorbing energy in the fight against Spark Mandrill L, with the body part modified and the appearance of leg parts. After rescuing X, they fought against Tackione, the leader of the Order Breakers. Damaged because of the battles, Zero gave the Neo Buster, Neo Armor and his saber to X for him defeat Tackione's final form, becoming the Giga Armor.

In Mega Mission 3, Return X was shot in his back by Enemice HL, and to fight him he fused with Zero and X to improve their power, becoming the EX Armor (イクスアーマー Ikusu Āmā), which has a buster and body part. When Zero was knocked out, the part of Return X that was on him moved to X, improving his armor.

Form System

Appearing in Mega Man Zero 2, the various forms are unlocked by completing missions under certain circumstances and grant Zero special abilties. Note that only one form can be obtained per mission. The Proto Form and Ultimate Form are also available in the game Onimusha Blade Warriors, but are depicted as the X and Energy Forms.

Image Form Stats Obtained by Description
N Normal Form Power: **
Defense: **
Speed: **
Available from the beginning. Zero's basic form at the start of the game.
E Energy Form Power: ***
Defense: **
Speed: *
Pick up 25 Large E-Crystals. The probability of an enemy dropping life capsules is increased. Also, Zero can only fire two bullets at a time.
X X Form Power: ***
Defense: **
Speed: ***
Destroy 50 enemies in a mission using Buster Shots. Increases the power of the Buster Shot and allows Zero to fire four bullets at a time.
D Defense Form Power: *
Defense: ****
Speed: **
Destroy 20 enemies using the Shield Boomerang. Increases the power of the Shield Boomerang and doubles Zero's defense.
E Erase Form Power: **
Defense: ***
Speed: **
Destroy 30 enemies by reflecting their bullets to them using the Shield Boomerang. Enemy shots can be absorbed with the uncharged Z Saber or Shield Boomerang.
A Active Form Power: **
Defense: **
Speed: ****
Destroy 20 enemies using dashing Z-Saber attacks. Can execute rolling slashes during jumps and dashes. However, enabling Sengatotsu disable the dashing rolling slash.
P Power Form Power: ****
Defense: **
Speed: *
Use the Chain Rod to pull objects 30 times. Increases the power of all weapons and causes the Z-Saber combo to replaced with the finisher slash.
R Rise Form Power: **
Defense: **
Speed: ***
Destroy 10 enemies using the Z-Saber in a jumping/rising move. The third Z-Saber slash in a combo is changed to a Shouenzan-like upward thrust.
P Proto Form Power: ****
Defense: *
Speed: **
Complete the game. Zero's defense is halved, and only the Shield Boomerang and Recoil Rod can be charged. Increases the power of all weapons, but disables the Z-Saber combo. This form is based on the "Black Zero" armors in previous games.
U Ultimate Form Power: ***
Defense: ***
Speed: ***
Use all Cyber Elves. Increases the power of all weapons, and allows Zero to instantly perform charged attacks using button commands.