MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
Advertisement
TopicProtection This page is currently under construction, or editing by one or more users. Please discuss or propose any wanted changes, additions or queries on the talk page


This article is about the weapons used by Zero in the games he appears in, as well as about the techniques and EX Skills he can acquire.

Main Weapons of Mega Man X Series

Z-Saber

Zsaber

Zero's favorite weapon and the one he is most skilled with, the Z-Saber is a lightsaber-like beam weapon which he first acquired in Mega Man X2 after being repaired by the X-Hunters. It allows Zero to execute his most powerful attacks and similiar to X' Variable Weapons System, Zero uses his Learning System to learn new attack techniques for his Saber. Before Zero's destruction at the end of Mega Man X5, the Z-Saber had a rather awry-formed blade, more like a saber in the actual sense. After his resurrection in Mega Man X6, it had a more solid blade. The awry-shaped Saber is found by X after X5 and used in the following game but what became of it after Zero reappeared is unknown.

The Z-Saber can be used on the ground and in mid-air and can perform combo attacks, however the normal slashes (and the combos) force Zero to stand still. The techniques obtained from defeated bosses usually are assigned to different elements such as fire, ice and lightning and those attacks are executed by fulfilling certain button combinations while being in a certain situation (for example being in mid-air). When not used, Zero stores the deactivated Z-Saber hilt in a special sheath-like element located on his back.

Z-Buster

Similiar to the X-Buster, the Z-Buster is a chargable cannon imbedded in Zero's arm(s). It can fire regular shots as well as Charge attacks. Similiar to the Buster Upgrade of X' Giga Armor from Mega Man X2, Zero's Z-Busters can be linked to each other to fire two Charge Shot closely after the other, however they do not combine. When Zero became a fully playable character in Mega Man X4, his Z-Buster was cut due to game balancing, but was re-introduced in Mega Man X5 if the game was started with Zero. However, it's usage was was stripped down drastically. It could only be used on the ground and Zero was unable to move while firing it because he had to "charge" the attack. When Zero was resurrected in Mega Man X6, his Buster received new abilities again. The fire frequency of the Buster was vastly increased (yet still bound to the ground) and its power as well, making it rather useful against most enemies and bosses. After this game, the Z-Buster was never used again. It should be noted that Zero's Buster design underwent several changes from game to game and the Buster seen in-game often contradicts with that shown in official artworks made for the game. As a second note, the Buster Shot Gun was errorously called "Z-Buster" in the first Mega Man Zero game.

Main Weapons of Mega Man Zero Series

Z-Saber

In the Mega Man Zero series, the Z-Saber has been redesigned and reconfigured along with Zero himself. The Z-Saber now no longer possesses a lightsaberish appearance but a triangle-shaped blade. Furthermore, the Z-Saber received a few more upgrades. Other than in the X series, the Zero series Z-Saber can be used while running and dashing (however no combos can be performed) and is able to be even be charged due to Mega Buster Mk17 technology inbedded into the saber and can be equipped with different chips for element based charge attacks. In the first two games of the Zero series, Zero has to "relearn" his skill with the Z-Saber, upgrading it's attack power and moveset by frequently using it, thus leveling it up.

It is indicated by various Zero series sources such as artworks and conceptarts that the Zero of this series actually uses at least two Z-Sabers and can alter them to become the basis of the rest of his Zero series arsenal (excluding the Zero Knuckle). According to conceptarts, the Z-Saber(s) is/are stored within the holsters located on Zero's hips.

Buster Shot Gun

The Buster Shot Gun (often only called "Buster Shot") is Zero's long-range weapon in the Mega Man Zero series. It was originally an old model of a handheld gun used by the late Milan. When Zero awoke, he grapped Milan's weapon in order to defend Ciel and himself against the attacking Neo Arcadian troops. Once acquired, the Buster Shot Gun's bullets directly changed from regular ammunition to energy shots and once the Z-Saber is obtained, the Gun can be charged with its help (Conceptarts indicate that the Z-Saber can be loaded into the buster as a power cell, granting the weapon the ability to be charged this way). Like the Zero series version of the Z-Saber, the Buster Shot Gun can be equipped with element chips and had to be upgraded in the first two games of the series. According to conceptarts, the Buster Shot Gun is mounted onto Zero's back when not used.

Shield Boomerang

Shieldboomerang

The Shield Boomerang is a weapon used by Zero in the first three games of the Zero series and is constructed by Cerveau from gather data about Zero and is the only weapon beside the Z-Saber and the Buster Shot Gun to appear in more than one game. It is an energy shield created by spinning the Z-Saber (mounted onto forearm) around like the blade of a chainsaw. It can reflect most enemy shot attacks, however it doesn't protect from melee attacks or more powerful moves like that of bosses. Like most weapons of the series, the Shield Boomerang can be charged and equipped with element chips. When charged, the shield can be thrown like a razor blade, flying in an ellipse way and cutting through several enemies before returning to Zero. The Shield Boomerang has to be leveled up in the first two games and disappeared after Mega Man Zero 3.

Triple Rod

The Triple Rod is lance-like weapon constructed by Cerveau and appears in Mega Man Zero 1 only. It is a modified Z-Saber hilt which can be extended multiple times for additional range and has a spear-like energy tip at the top,however, the extention can only be executed if standing on still on the ground. As the name indicates, the Triple Rod can be extended three times and can also be used to attack in 8 directions (left, right, up, down (if in mid-air), upper left, upper right, lower left and lower right). It can be charged and equipped with element chips. When fully charged, Zero will swing the rod around himself like a battle staff, with an energy tip on both ends. The Triple Rod is destroyed in the time gap between Zero 1 and Zero 2 and the Chain Rod is constructed from its broken remains.

Chain Rod

Chainrod

The Chain Rod is manufactured from the remains of the Triple Rod by Cerveau in Mega Man Zero 2. It is a Z-Saber variation with a "loose", extendable Z-Saber tip which is hold together by several energy chain links. It can be used to hook to various enemies, holding them in place by stunning them, pull them closer to Zero for further attacks with the Z-Saber or the Buster Shot Gun or to simply impale him from mid-distance if already weakend. It can also be used to grap distant energy capsules or to hook Zero to a ceiling, swinging on it, similiar to a grappling hook. It can be equipped with element chips as well and has to be leveled for dealing more damage and extending its range. It's charge attack is the same as that of the Triple Rod.

Recoil Rod

Yet another Z-Saber variation made by Cerveau in Mega Man Zero 3, the Recoil Rod consists of a pair of energy daggers used for rapid attacks (which can however only be used when on the ground). Similiar to the Triple Rod, this weapon can be used to attack in 8 directions. Unlike all previous rod weapons, the Recoil Rod has to be used to solve several ingame puzzles. By charging the rod, it can be used to push away enemies (if not already destroying them) or moving blocks. Furthermore, when charged and released while holding down, the Recoil Rod allows Zero to make a mighty jump straight upwards to reach areas normally not possible or to get secret disks.

Zero Knuckle

The Zero Knuckle replaces both, the Shield Boomerang and the rod weapons in Mega Man Zero 4. The Knuckle consists of a Z-shaped chip implanted into Zero's palms. It allows him to rip off certain types of weapons (such as blasters, rocket launchers or axes) from enemy Mechaniloids to use them on his own. A successful theft of such a part normally results in the destruction of the enemy. If a stolen weapon is out of ammo or simply of no use any longer, it can be thrown away which can hurt an enemy as well. It can be equipped with element chips and can be charged, however the charged version of the Zero Knuckle is only a stronger punch. It is unknown whether this weapon was created by Cerveau or had been part of Zero all along, but recent artworks of Omega Zero from Mega Man ZX show him having a Knuckle on his own, but with an Omega symbol instead of a Z.

Mega Man X Series Techniques / Learning System

When Zero defeats a Maverick, he learns a 'technique'. These techniques let Zero mimic certain attacks used by the defeated Maverick and are usually assigned to certain elements. The learned techniques vary from attacks to movement styles.

Xtreme 2

Maverick Weapon
Overdrive Ostrich
(Sonic Ostreague)
ダッシュ Dash
Tunnel Rhino
(Screw Masaider)
ドリルクラッシュ Drill Crush
Blast Hornet
(Explose Horneck)
アースゲイザー Earth Gaizer
Flame Mammoth
(Burnin' Noumander)
ファイヤーウェーブ Fire Wave
Launch Octopus
(Launcher Octopuld)
フィッシュファング Fish Fang
Wire Sponge
(Wire Hetimarl)
ライトニング Lightning
Neon Tiger
(Shining Tigerd)
ライジング Rising
Volt Catfish
(Electro Namazuros)
Tri-Thunder
(トライアードサンダー Triad Thunder)

X4

Maverick Tech. Name Tech. Translation
Web Spider
(Web Spidus)
雷神撃 Raijingeki Thunder God Attack
Split Mushroom 空円舞 Kuuenbuu
空円斬 Kuuenzan

Sky Circle Dance
Sky Circle Slash

Jet Stingray
(Jet Stingren)
飛燕脚 Hienkyaku Flying Swallow Kick
Magma Dragoon
(Magmard Dragoon)
龍炎刃 Ryuenjin Dragon Flame Blade
Frost Walrus
(Frost Kibatodos)
氷烈斬 Hyouretsuzan Ice Intense Cut
Cyber Peacock
(Cyber Kujacker)
落鳳破 Rakuhouha Falling Phoenix Break
Storm Owl
(Storm Fukurowl)
天空覇 Tenkuuha Sky Supremacy
Slash Beast
(Slash Beastleo)
疾風牙 Shipuuga Hurricane Fang

X5

Maverick Tech. Name Tech. Translation
Grizzly Slash
(Crescent Grizzly)
三日月斬 Mikazukizan Crescent Moon Cut
Squid Adler
(Volt Kraken)
電刃 Denjin Lightning Blade
Izzy Glow
(Shining Firefly)
滅閃光 Messenkou Destroying Flashing Light
Duff McWhalen
(Tidal Whale)
飛水翔 Hisuishou Flying Water Soar
The Skiver
(Spiral Pegasus)
疾風 Shippuu Gale
Axle the Red
(Spike Rosered)
双幻夢 Sougenmu Twin Dreams
Dark Dizzy
(Dark Necrobat)
--- Dark Hold
Mattrex
(Burn Dinorex)
断地炎 Danchien Severing Ground Flame

X6

Maverick Tech. Name Tech. Translation
Commander Yammark --- Yammar Option
Ground Scaravich 旋墜斬 Sentsuizan Rotation Chase Cut
Infinity Mijinion 裂光覇 Rekkoha Splitting Light Supremacy
Blaze Heatnix 翔炎山 Shouenzan Flying Flame Cut
Blizzard Wolfang 氷狼牙 Hyoroga Ice Wolf Fang
Rainy Turtloid 円水斬 Ensuizan Circle Water Cut
Metal Shark Player 落鋼刃 Rakukojin Falling Steel Blade
Shield Sheldon --- Guard Shell

X7

X7 introduces the use of other weapons for use other than the Z-Saber, the V-Hanger: a set of handheld daggers, and the D-Glaive: a long spear weapon.

Maverick Tech. Name Tech. Translation
Ride Boarski
(Hellride Inobusky)
斬光輪 Zankourin Cutting Light Ring
Wind Crowrang
(Wind Karasting)
双燕舞 Souenbu (V-Hanger) Twin Swallow Dance
Vanishing Gungaroo
(Vanishing Galgaroon)
波断撃 Hadengeki Wave Cutting Attack
Soldier Stonekong 獄門剣 Gokumonken Prison Gate Sword
Tornado Tonion
(Tornado Debonion)
雷神昇 Raijinshou Thunder God Rise
Snipe Anteator
(Snipe Ariquick)
飛影刃 Hieijin Flying Shadow Blade
Splash Warfly
(Splash Wafly)
水烈閃 Suiretsusen (D-Glaive) Water Intense Flash
Flame Hyenard 爆炎陣 Bakuenjin Bomb Flame Position

X8

X8, like X7, uses alternate weapons for the Z-Saber. These weapons have to be bought from the R&D Lab.
These weapons are:

  • B(ashiyou)-Fan: A set of fans which create barriers when standing still.
  • D(ouruga)-Glaive: A long spear weapon, which can stab.
  • K(aiser)-Knuckle: A set of mini-gauntlets which modify techniques for hand-to-hand combat. The weapon also allows use of the Ansatsuken martial art, used by Ryu and Ken of Street Fighter, allowing great potential power.
  • Sigma Blade: The massive blade used by Sigma at the end of X8, and can be unlocked by completing the game. It can break guards immediately.
  • T(itan)-Breaker: A large hammer that can also break guards. It hosts great power.


Maverick Tech. Name Tech. Translation
Bamboo Pandamonium 葉断突 Youdantotsu
連葉断 Renyoudan (D-Glaive)
Leaf Cutting Thrust
Connected Leaf Cuts
Optic Sunflower
(Optic Sunfloward)
天照覇 Tenshouha Heaven Shining Supremacy
Gravity Antonion
(Gravitate Ant-Onion)
重波斬 Juuhazan
大烈槌 Dairettsui (T-Breaker)
岩斬波 Ganzanha (K-Knuckle)
Heavy Wave Cut
Large Violent Hammer
Rock Cutting Wave
Earthrock Trilobyte
(Earthrock Tirorovich)
烈鏡断 Rekkyoudan
絶鏡断 Zekkyoudan (B-Fan)
Violent Mirror Cut
Stopping Mirror Cut
Gigabolt Man-O-War
(Gigabolt Dokragen)
雷光閃 Raikousen
雷迅拳 Raijinken (K-Knuckle)
Lightning Flash
Lightning Fast Fist
Avalanche Yeti
(Ice-Snow Yetinger)
氷龍昇 Hyouryuushou
昇竜拳 Shouryuuken (K-Knuckle)
Ice Dragon Rise
Rising Dragon Fist
Burn Rooster
(Burn Kokekokker)
焔降刃 Enkoujin
焔降脚 Enkoukyaku (K-Knuckle)
Flame Fall Blade
Flame Falling Kick
Dark Mantis
(Darkneid Kamakil)
螺刹旋 Rasetsusen
旋風脚 Senpuukyaku (K-Knuckle)
Small Temple Spin
Whirlwind Kick

Command Mission

In Megaman X: Command Mission, Zero has access to a various range of Sabers and 5 Techniques.

Sabers

File:ZeroCMSabers.png

Some of Zero's Sabers

  • Z-Saber(s): As the game progresses, Zero has access to better versions of his standard weapon, the Z-Saber. These better sabers are Z-Saber+,++ and +++. The Z-Saber is only capable of a double combo.
  • Flame, Thunder and Ice Sabers: These Sabers are pretty much level in terms of stats, but offer elemental strengths to the user, hopefully being able to cause additional damage to certain enemies.
  • Doubletooth: The Doubletooth saber is a double-bladed saber, which has a higher chance of a Critical strike. A higher version, Doubletooth+ is also available.
  • Red Lotus Saber: Zero's fastest weapon, this blade drains all of Zero's power and channels it into a giant flame blade, and unleashes it in a triple slash called the Bone Slicer. However, since the blade drains so much power, it almost completely annihilates Zero's defense stats, making him extremely vulnerable.
  • Soul Saber: Not an energy, but a metal blade, the Soul Saber lets Zero perform a spin-attack, Slash At Death. It's power increases the lower Zero's Life Energy is.
  • Z-Ichimonji: Another metal blade, the Z-Ichimonji glows dark blue. It is weak, but breaks armor. It's superior is the Rei Ichimonji.
  • Z-Rapier: This thin, red blade can perform a triple combo, compared to the Z-Saber's double combo. It's high speed compensates for it's low defense. A Z-Rapier+ is available.


Saber Power
(Strength)
Armor
(Melee Def.)
Shield
(Shot Def.)
Weight
(Speed Red.)
Obtained at: Additional stats
Z-Saber 2 5 4 8 Start of game
Z-Saber+ 10 12 10 11 Chapter 5 (Normal Weapon)
Z-Saber++ 24 17 15 13 Chapter 8 (Weapon Shop)
Z-Saber+++ 50 30 25 25 Grave Ruins Base
Z-Ichimonji 60 20 25 9 Dropped by Shadow Armor Break (40%)
Rei Ichimonji 60 20 25 9 Stolen from Colonel Redips Armor Break (40%)
Flame Saber 34 18 16 10 Chapter 6 (Weapon Shop)
Flame Saber+ 82 22 20 18 Chapter 10 (Weapon Shop)
Thunder Saber 35 20 18 12 Chapter 6 (Weapon Shop)
Thunder Saber+ 83 23 21 20 Chapter 10 (Weapon Shop)
Ice Saber 36 18 16 12 Chapter 6 (Weapon Shop)
Ice Saber+ 85 22 20 18 Chapter 10 (Weapon Shop)
Z-Rapier 12 3 1 3 Chapter 8 (Weapon Shop) +5% evasion
Z-Rapier+ 40 8 4 5 Stolen from Red Stinger +5% evasion
Doubletooth 40 20 24 16 Chapter 9 (Weapon Shop) +3% Critical Strike
Doubletooth+ 63 20 18 20 Chapter 10 (Weapon Shop) +3% Critical Strike
Soul Saber 50 26 30 15 Cumin's Secret Shop +3% Critical Strike
Red Lotus Saber 80 0 0 0 Dropped by Fourtails Power = Armor + Shield + Weight


Techniques

The Techniques applicable to the Sabers are:

Tech. Name Tech. Translation Description
烈斬 Retsuzan Furious Slash Available from start. Zero performs a slash attack.
突破 Tobba Breakthrough Available from start. Zero performs a forward thrust that can break armor.
昇竜斬 Shouryuuzan Rising Dragon Slash Available from start. Zero performs a rising slash, that is effective against Air units.
波動斬 Hadouzan Wave Slash Gained from 300 successful Command Arts. Zero performs a downward thrust, at 200% of his current power (strength) level.
兜割り Kabutowari Helmet Splitter Gained from 999 successful Command Arts. Zero performs a cartwheel slash that is guaranteed to be a critical strike.


Awakening Zero & Zero Nightmare attacks

These are accessed by Zero only when fighting him as X. The first three are used by Awakening(Kakusei) Zero, and all used by The Zero Nightmare.

Tech. Name Tech. Translation
Shingetsurin True Moon Ring
Shin-Messenko True Destruction Flash
Genmurei Illusion Zero
Genmurei Kai Illusion Zero (different to above)

Alternate Forms

Similiar to X' Armor System, Zero is also able to change into more powerful forms.

Black Zero

Black Zero is a hidden version of Zero appearing in Mega Man X4, X5 and X6, as well as Mega Man X8 and Command Mission. It usually appears as a black colored version of Zero with grey to white hair and a recolored Z-Saber blade. While it ispurely a recolor in X4, it features several differences during its following appearances. In X5 and, it increases Zero's attack and defense capabilities, but also allows Zero to use two standard and one limited part in X6 right from the start. In X8, Black Zero appears once again however is more balanced than its previous incarnations. It still doubles Zero's attack strength but at the same time decreases his defense power by half. Finally, Black Zero is available to Zero right from the start in Command Mission as his Hyper Mode, boosting all of his stats.

Except in X5 and Command Mission, Black Zero has to be unlocked by either a cheat code put in at the game's title screen or by clearing certain objectives (such as obtaining all Rare Metals for Zero in X8).

Absolute Zero

Absolute Zero is an additional Hyper Mode for Zero obtainable in Mega Man X Command Mission. It can be gained by defeating the secret boss Duckbill Mole located in Chapter 8. Its design is often compared to that of Bass from the original Mega Man series when merging with Treble due to its color scheme and devil like wings. Aside from this, it boosts all of his stats vastly, even doubling Zero's attack power. He does not usually use weapons in this form, since he can use his claws and feet in powerful melee moves.

Mega Man Zero 2 Form System

Appearing in Mega Man Zero 2, the various forms are unlocked by completing levels under certain circumstances and grant Zero special abilties.

Form Power Defense Speed Obtained by: Special effects:
Normal Form ** ** ** You have this to begin with. ---
Energy Form *** ** * Picking up 25 Large E-Crystals in a mission.

Increased chance of life capsules.
Only 2 Buster Shots allowed on screen

X Form *** ** *** Destroying 50 enemies in a mission using the Buster Shot Gun. 4 Buster Shots allowed on screen.
Defense Form * **** ** Destroying 20 enemies in a mission using the Shield Boomerang. Enemies do half damage.
Erase Form ** *** ** Reflecting 30 enemy shots using the Shield Boomerang. Enemy Buster shots can be destroyed using Z-Saber and Shield Boomerang.
Active Form ** ** **** Destroy 20 enemies in a mission using dashing Z-Saber attacks. Can execute rolling slashes during jumps and dashes. Is over-ridden by the EX Skill Sengatotsu.
Power Form **** ** * Using the Chain Rod to pull an object 30 times. Z-Saber uses charge attacks only.
Rise Form ** ** *** Destroying 10 enemies in a mission using the Z-Saber. Third Z-Saber slash is changed to an upward attack.
Proto Form **** * ** Finishing the game once.

Only Shield Boomerang can be charged.
Enemies do double damage.

Ultimate Form *** *** * Using all Cyber Elves.

Button combos unleash charge attacks.

Buster Shot Mid-Charge: D,F,Attack
Buster Shot Full-Charge: D,F,D,F,Attack
Z-Saber: D,F,Attack
Chain Rod: F,D,F,Attack
Shield Boomerang: D,F,Attack

Mega Man Zero EX Skills

Zero earns various skills similiar to his X series techniques by defeating the Neo Arcadian bosses under high standards (usually by defeating them on A or S rank).

Z2

Neo Arcadian EX Name EX Translation Weapon used Element
Hyleg Ourobockle Laser Shot Buster ---
Polar Kamrous Triple Shot --- Buster Ice
Panter Flauclaws Spark Shot --- Buster Thunder
Phoenix Magnion Heaven Rising Cut 天昇斬 Tenshouzan Z-Saber Fire
Kuwagust Anchus Rotating Fang Thrust 旋牙突 Sengatotsu Z-Saber Thunder
Burble Hekelot Energy Chain --- Chain Rod ---
Fairy Leviathan Sharp Edge 落烈斬 Rakuretsuzan Z-Saber Ice
Fighting Fefnir Blast Shot --- Buster Fire
Sage Harpuia Light Dream Sword 光幻刃 Kougenjin Z-Saber ---
Rainbow Devil MK2 Filter Shield --- Shield Boomerang ---

Z3

Neo Arcadian EX Name EX Translation Weapon used Element
Childre Inarabitta Throw Blade / Cutting Weapon Bullet 斬鋭弾 Zaneidan Z-Saber Ice
Devilbat Schilt Saber Smash / Falling Crush Fang 落砕牙 Rakusaiga Z-Saber Thunder
Blazin' Flizard Burst Shot --- Buster Fire
Deathtanz Mantisk 1000 Slash --- Recoil Rod ---
Blizzard Staggroff R Blizzard Arrow --- Buster Ice
Hanumachine R Split Heavens / Heaven Splitting Blade 天裂刃 Tenretsujin Z-Saber Fire
Anubis Necromancess V Shield Sweep / Crawl Shield --- Shield Boomerang Thunder
Copy X MK2 Reflect Laser --- Buster ---
Glacier Le Cactank Orbit Shield / Circular Shield --- Shield Boomerang Ice
Volteel Biblio V-Shot --- Buster Thunder
Cubit Foxtar Soul Launcher --- Recoil Rod Fire
Tretista Kelverian Gale Attack 烈風撃 Reppuugeki Z-Saber ---

Z4

Neo Arcadian EX Name EX Translation Weapon used Element
Popla Cockapetri Time Stopper --- Buster ---
Mino Magnus Tractor Shot --- Buster Thunder
Sol Titanian Burning Shot --- Buster Fire
Tech Kraken Ice Javelin --- Buster Ice
Noble Mandrago Falling Rock Attack / Sky Chaser 墜磐撃 Tsuibangeki Z-Saber ---
Pegasolta Eclair Divided Thunder Thrust / Thunder Stab 武雷突 Buraitotsu Z-Saber Thunder
Heat Genblem Rising Flame Fang / Flame Fang 昇焔牙 Shouenga Z-Saber Fire
Fenrir Lunaedge Ice Moon Blade / Ice Fang 氷月刃 Hyougetsujin Z-Saber Ice
Advertisement